1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
|
#ifdef G_OS_WIN32
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
#define sleep Sleep
#else
#define FALSE 0
#define TRUE !FALSE
#include <unistd.h>
#endif
#include <GL/glew.h>
#include <GL/glut.h>
#include <iostream>
#include <fstream>
#include <math.h>
#include "typedefs.h"
#include "message_input.h"
#include "message_queue.h"
#include "menu.h"
#include "textfile.h"
#include "C_MatchBloxEngine.h"
#include "wiimote_utils.h"
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
#define KEY_ESCAPE 27
GameState_t g_GameState;
C_MatchBloxEngine *g_pEngine;
bool InitWiiMotes()
{
//connect to the wiimote(s)
//create an abstract wiimote interface
#ifdef USE_WIIYOURSELF
g_GameState.m_pWiimote[0] = new WiiYourselfWiimote();
#endif //USE_WIIYOURSELF
printf("connecting:\n");
int retries = 10;
while(!g_GameState.m_pWiimote[0]->Connect() && retries > 0)
{
sleep(100);
printf(".");
//retries--;
}
if (g_GameState.m_pWiimote[0]->IsConnected())
{
printf("connected\n");
g_GameState.m_pWiimote[0]->SetLeds(0x0f);
g_GameState.m_pWiimote[0]->StartRumble();
sleep(500);
g_GameState.m_pWiimote[0]->StopRumble();
return true;
}
else
{
return false;
}
}
void init_gl(void)
{
GLfloat l_fLightpos[4] = {0.0, 1.0, 1.0, 0.0};
glClearColor(1, 0.4, 0.2, 1.0);
glClearDepth(1000.0);
glShadeModel(GL_SMOOTH);
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glLightfv(GL_LIGHT0, GL_POSITION, l_fLightpos);
glEnable(GL_NORMALIZE);
glDisable(GL_TEXTURE_2D);
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
} // init_gl
void idle_func(void)
{
struct input_payload_wiimote wiimote_payload;
struct messageq_s message;
//wiimote_payload.posDataValid = false;
g_GameState.m_pWiimote[0]->FillWiimoteMsgPayload(wiimote_payload, 205.0); // << should be a sensor bar led distance
message.recipient = MESSAGE_MENU | MESSAGE_RENDERER;
message.sender = MESSAGE_INPUT_WIIMOTE;
message.payload = &wiimote_payload;
message.payload_size = sizeof(input_payload_wiimote);
messageq_send(&message);
g_pEngine->ProcessMsgs();
//call engine idle func
MenuProcessMessage();
glutPostRedisplay();
}
void render_scene(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
input_payload_wiimote l_HTWiimote;
l_HTWiimote.posDataValid = false;
g_GameState.m_pWiimote[0]->FillWiimoteMsgPayload(l_HTWiimote, 210.0);
g_pEngine->Render(glutGet(GLUT_ELAPSED_TIME), l_HTWiimote, g_GameState.m_FrustumParms);
//render the menu
glDisable(GL_LIGHTING);
glPushMatrix();
MenuRender();
glPopMatrix();
glEnable(GL_LIGHTING);
glutSwapBuffers();
} // render_scene
void reshape(int w, int h)
{
//set the new viewport dimension
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(90.0, ((GLdouble)h)/((GLdouble)w), 0.5, 100.0);
glTranslated(0.0, 0.0, -0.5);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void process_normal_keys(unsigned char key, int x, int y)
{
struct messageq_s message;
struct input_payload_keyboard payload;
message.recipient = MESSAGE_MENU | MESSAGE_RENDERER;
message.sender = MESSAGE_INPUT_KEYBOARD;
switch (key)
{
case KEY_ESCAPE:
exit(0);
break;
}
payload.specialkey = FALSE;
payload.key = (int)key;
payload.modifier = glutGetModifiers();
payload.x = x;
payload.y = y;
message.payload = (struct input_payload_keyboard *)&payload;
message.payload_size = sizeof(payload);
messageq_send(&message);
} // process_normal_keys
void process_special_keys(int key, int x, int y)
{
switch (key)
{
// do sumting
case 0:
default:
break;
}
} // process_special_keys
void process_mouse(int button, int state, int x, int y)
{
MenuMouseClick(button, state, x, y);
} // process_mouse
void process_passive_mouse(int x, int y)
{
MenuMouseMove(x, y);
} // process_passive_mouse
void load_settings()
{
fstream l_Stream;
string l_strLine, l_strValueName, l_strValue;
double l_dValue;
string::size_type l_posEqualSign,l_posDivideSign;
//Open file
l_Stream.open("settings.ini");
if(!l_Stream.is_open())
{
std::cout << "Error, settings-file was unable to be opened.";
}
else
{
//Go through whole file
while(!l_Stream.eof())
{
getline(l_Stream, l_strLine);
//Search for =
if (( l_posEqualSign = l_strLine.find_first_of("=")) != string::npos)
{ //found one
l_strValueName = l_strLine.substr( 0, l_posEqualSign);
l_strValue = l_strLine.substr( l_posEqualSign + 1);
l_dValue = (41.0*(M_PI/180.0))/1024.0;
//Cast to double
if ((l_posDivideSign = l_strValue.find_first_of("/")) != string::npos) //Check if it has a dividesign
{
l_dValue = atof(l_strValue.substr(0,l_posDivideSign).c_str())/atof(l_strValue.substr(l_posDivideSign+1).c_str());
}
else
{
l_dValue = atof(l_strValue.c_str());
}
if (l_strValueName.compare("HeadTrackLedDistance") == 0)
g_GameState.m_FrustumParms.m_dHeadTrackLedDist = l_dValue;
if (l_strValueName.compare("RadiansPerCameraPixel") == 0)
g_GameState.m_FrustumParms.m_dRadPerCameraPixel = l_dValue;
if (l_strValueName.compare("YAngleCorrection") == 0)
g_GameState.m_FrustumParms.m_dYAngleCorrection = l_dValue;
if (l_strValueName.compare("CameraYOffset") == 0)
g_GameState.m_FrustumParms.m_dCameraYOffset = l_dValue;
if (l_strValueName.compare("ScreenHeightMM") == 0)
g_GameState.m_FrustumParms.m_dScreenHeightMM = l_dValue;
if (l_strValueName.compare("ScreenHeightWorld") == 0)
g_GameState.m_FrustumParms.m_dScreenHeightWorld = l_dValue;
if (l_strValueName.compare("EyeDistanceMM") == 0)
g_GameState.m_FrustumParms.m_dEyeDistMM = l_dValue;
if (l_strValueName.compare("DefHeadDistanceMM") == 0)
g_GameState.m_FrustumParms.m_dDefHeadDistMM = l_dValue;
if (l_strValueName.compare("CameraXCenter") == 0)
g_GameState.m_FrustumParms.m_dCameraXCenter = l_dValue;
if (l_strValueName.compare("CameraYCenter") == 0)
g_GameState.m_FrustumParms.m_dCameraYCenter = l_dValue;
if (l_strValueName.compare("ScreenAspect") == 0)
g_GameState.m_FrustumParms.m_dScreenAspect = l_dValue;
if (l_strValueName.compare("SensorbarLedDistanceMM") == 0)
g_GameState.m_FrustumParms.m_dSensorbarLedDistMM = l_dValue;
}//end found =-sign
}//end while
l_Stream.close();
}
}
int main(int argc, char **argv)
{
messageq_init();
load_settings();
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
//glutInitWindowSize(SCREEN_WIDTH, SCREEN_HEIGHT);
glutCreateWindow("MatchBlox");
glutReshapeFunc(reshape);
glutDisplayFunc(render_scene);
glutIdleFunc(idle_func);
glutKeyboardFunc(process_normal_keys);
glutSpecialFunc(process_special_keys);
glutMouseFunc(process_mouse);
glutPassiveMotionFunc(process_passive_mouse);
glutSetCursor(GLUT_CURSOR_NONE);
init_gl();
//init the GL Extension Wrangler library
glewInit();
//check for OpenGL 2.0 support
if (!glewIsSupported("GL_VERSION_2_0"))
{
printf("Your graphics hardware/software does not support OpenGL 2.0\n");
exit(1);
}
MenuInit(SCREEN_WIDTH, SCREEN_HEIGHT);
InitWiiMotes();
// initialise the stereo vision parameters << should be loaded from a textfile IS DONE
/* g_GameState.m_FrustumParms.m_dEyeDistMM = 70.0; //7 cm
g_GameState.m_FrustumParms.m_dDefHeadDistMM = 1000.0; //100 cm
g_GameState.m_FrustumParms.m_dHeadTrackLedDist = 205.0;
g_GameState.m_FrustumParms.m_dRadPerCameraPixel = (41.0*(M_PI/180.0))/1016.0;
g_GameState.m_FrustumParms.m_dCameraXCenter = 1016.0/2.0;
g_GameState.m_FrustumParms.m_dCameraYCenter = 760.0/2.0;
g_GameState.m_FrustumParms.m_dYAngleCorrection = 0.0; //to be initialised correctly
g_GameState.m_FrustumParms.m_dScreenHeightWorld = 20.0;
g_GameState.m_FrustumParms.m_dCameraYOffset = 130.0;
g_GameState.m_FrustumParms.m_dScreenHeightMM = 500.0;//210.0;
g_GameState.m_FrustumParms.m_dScreenAspect = 4.0/3.0;*/
g_GameState.m_GSConvScale[0] = 0.299;
g_GameState.m_GSConvScale[1] = 0.587;
g_GameState.m_GSConvScale[2] = 0.114;
/*g_GameState.m_FrustumParms.m_dCameraYOffset = 205.0;
g_GameState.m_FrustumParms.m_dScreenHeightMM = 320.0;
g_GameState.m_FrustumParms.m_dScreenAspect = 16.0/10.0;*/
g_GameState.m_bHeadTrackingEnabled = false;
g_GameState.m_bStereoEnabled = false;
GameSettings l_set = {10, 1.1, 2};
g_pEngine = new C_MatchBloxEngine("models", "", l_set);
glutFullScreen();
glutMainLoop();
return 0;
} // main
|