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#ifndef _CBUTTON_H
#define _CBUTTON_H
#include "bitmap.h"
#define BUTTON_MAX_TITLE 256
#define BUTTON_MAX_IMGS 3
#define BUTTON_CLICK_HEIGHT 49
struct ButtonStruct {
int m_iXPos; // x positie
int m_iYPos; // y positie
int m_iCenterWidth; // breedte van middenstuk
int m_iWidth; // totale breedte
int m_iHeight; // totale hoogte
int m_bPressed; // pressed or not
int m_bHover; // mouse hovering or not
int m_iType; // button type
int m_iGroup; // group id for radio buttons
int m_iId; // button identifier
void (*m_fpFunc)(void); // function pointer
// button caption/title
char m_pcTitle[BUTTON_MAX_TITLE];
// button images
struct BitmapStruct m_psImgNormal[BUTTON_MAX_IMGS];
struct BitmapStruct m_psImgHover[BUTTON_MAX_IMGS];
struct BitmapStruct m_psImgPressed[BUTTON_MAX_IMGS];
};
enum ButtonType {
BUTTON_CLICK,
BUTTON_RADIO,
BUTTON_LABEL
};
enum ButtonGroup {
BUTTON_NO_GROUP,
BUTTON_GROUP1,
BUTTON_GROUP2,
BUTTON_GROUP3,
BUTTON_GROUP4
};
struct ButtonStruct ButtonCreate(int f_iXPos, int f_iYPos, int f_iWidth, int f_iHeight, char *f_pcTitle, int f_iType, int f_iGroup, int f_iId, void (*f_fpFunc)(void));
void ButtonRender(struct ButtonStruct *f_sButton);
void ButtonEnter(struct ButtonStruct *f_sButton);
void ButtonExit(struct ButtonStruct *f_sButton);
void ButtonPress(struct ButtonStruct *f_sButton);
void ButtonRelease(struct ButtonStruct *f_sButton);
void ButtonEnable(struct ButtonStruct *f_sButton);
void ButtonDisable(struct ButtonStruct *f_sButton);
void ButtonExecute(struct ButtonStruct *f_sButton);
#endif
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