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#ifdef G_OS_WIN32
  #define WIN32_LEAN_AND_MEAN 1
  #include <windows.h>
#endif

#include <GL/gl.h>

#include "button.h"
#include "bitmap.h"

#define BUTTON_CLICK_HEIGHT 49

void ButtonClickRender(struct ButtonStruct *f_sButton)
{
  char l_pcTitle[BUTTON_MAX_TITLE];

  double l_dWidth = f_sButton->m_dWidth;
  double l_dXPos  = f_sButton->m_dXPos;
  double l_dYPos  = f_sButton->m_dYPos;
  int    l_iType  = f_sButton->m_iType;

  memset(&l_pcTitle, 0, sizeof(l_pcTitle));
  memcpy(&l_pcTitle, f_sButton->m_pcTitle, sizeof(f_sButton->m_pcTitle));

  BitmapLoad("img/button_click_left.bmp");

  glBegin(GL_QUADS);
    glTexCoord3d(0, 1, 0); glVertex3d(l_dXPos,      l_dYPos,                       0);
    glTexCoord3d(1, 1, 0); glVertex3d(l_dXPos + 26, l_dYPos,                       0);
    glTexCoord3d(1, 0, 0); glVertex3d(l_dXPos + 26, l_dYPos - BUTTON_CLICK_HEIGHT, 0);
    glTexCoord3d(0, 0, 0); glVertex3d(l_dXPos,      l_dYPos - BUTTON_CLICK_HEIGHT, 0);
  glEnd();

  BitmapLoad("img/button_click_right.bmp");

  glBegin(GL_QUADS);
    glTexCoord3d(0, 1, 0); glVertex3d(l_dXPos + 24 + l_dWidth,      l_dYPos,                       0);
    glTexCoord3d(1, 1, 0); glVertex3d(l_dXPos + 24 + l_dWidth + 25, l_dYPos,                       0);
    glTexCoord3d(1, 0, 0); glVertex3d(l_dXPos + 24 + l_dWidth + 25, l_dYPos - BUTTON_CLICK_HEIGHT, 0);
    glTexCoord3d(0, 0, 0); glVertex3d(l_dXPos + 24 + l_dWidth,      l_dYPos - BUTTON_CLICK_HEIGHT, 0);
  glEnd();

  if (l_dWidth > 0)
  {
    BitmapLoad("img/button_click_center.bmp");

    glBegin(GL_QUADS);
      glTexCoord3d(0, 1, 0); glVertex3d(l_dXPos + 25,            l_dYPos,                       0);
      glTexCoord3d(1, 1, 0); glVertex3d(l_dXPos + 25 + l_dWidth, l_dYPos,                       0);
      glTexCoord3d(1, 0, 0); glVertex3d(l_dXPos + 25 + l_dWidth, l_dYPos - BUTTON_CLICK_HEIGHT, 0);
      glTexCoord3d(0, 0, 0); glVertex3d(l_dXPos + 25,            l_dYPos - BUTTON_CLICK_HEIGHT, 0);
    glEnd();
  }

} // ButtonClickRender

void ButtonRender(struct ButtonStruct *f_sButton)
{
  int l_iType = f_sButton->m_iType;

  switch (l_iType)
  {
    case BUTTON_CLICK:
      ButtonClickRender(f_sButton);
      break;

    case BUTTON_RADIO:
    case BUTTON_LABEL:
    default:
      break;
  }

} // ButtonRender