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#ifdef G_OS_WIN32
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
#else
#define FALSE 0
#define TRUE !FALSE
#endif
#include <GL/gl.h>
#include <string.h>
#include "font.h"
#include "bitmap.h"
struct BitmapStruct g_sFont;
int g_iWinWidth;
int g_iWinHeight;
GLuint g_iBase;
void FontInit(int f_iWinWidth, int f_iWinHeight)
{
float cx;
float cy;
int l_iImageId;
int i = 0;
float x = (float)(1.0f/FONT_XCHAR);
g_iWinWidth = f_iWinWidth;
g_iWinHeight = f_iWinHeight;
g_sFont = BitmapLoad("img/continuum_textured_alpha.bmp");
l_iImageId = g_sFont.m_iImageId;
g_iBase = glGenLists(FONT_COUNT);
glBindTexture(GL_TEXTURE_2D, l_iImageId);
for (i = 0; i < FONT_COUNT; i++)
{
cx = (float)(i % 16) / 16.0f;
cy = (float)(i / 16) / 16.0f;
glNewList(g_iBase + i, GL_COMPILE);
glBegin(GL_TRIANGLE_STRIP);
glTexCoord2f(cx, 1 - cy); glVertex2i(0, 0);
glTexCoord2f(cx + x, 1 - cy); glVertex2i(FONT_WIDTH, 0);
glTexCoord2f(cx, 1 - cy - x); glVertex2i(0, FONT_HEIGHT);
glTexCoord2f(cx + x, 1 - cy - x); glVertex2i(FONT_WIDTH, FONT_HEIGHT);
glEnd();
glTranslated(FONT_SPACING, 0, 0);
glEndList();
}
} // BuildFont
void FontDelete(void)
{
glDeleteLists(g_iBase, FONT_COUNT);
} // FontDelete
void glPrint(GLint x, GLint y, char *string, struct ColorStruct f_sColor)
{
glColor3d(f_sColor.m_dRed, f_sColor.m_dGreen, f_sColor.m_dBlue);
glBindTexture(GL_TEXTURE_2D, g_sFont.m_iImageId);
glDisable(GL_DEPTH_TEST);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0, g_iWinWidth, g_iWinHeight, 0, 0, 1);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glTranslated(x, y, 0);
glListBase(g_iBase - 32);
glCallLists((GLsizei)strlen(string), GL_UNSIGNED_BYTE, string);
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
} // glPrint
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