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#ifndef _CFONT_H
#define _CFONT_H

#define FONT_WIDTH   32  // width of a character (in the bitmap source!)
#define FONT_HEIGHT  32  // height of a character (in the bitmap source!)
#define FONT_SPACING 20  // spacing between characters when printing
#define FONT_XCHAR   16  // number of characters aligned on the x-axis in the bitmap source
#define FONT_COUNT   256 // number of characters in the bitmap source

struct ColorStruct {
  double m_dRed;
  double m_dGreen;
  double m_dBlue;
};

void FontInit(int f_iWinWidth, int f_iWinHeight);
void FontDelete(GLvoid);
void glPrint(GLint x, GLint y, char *string, struct ColorStruct f_sColor);

#endif