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#ifdef G_OS_WIN32
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
#else
#define FALSE 0
#define TRUE !FALSE
#endif
#include <stdlib.h>
#include <GL/gl.h>
#include <GL/glut.h>
#include <math.h>
#include "menu.h"
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
void init_gl(void)
{
} // init_gl
void render_blox(void)
{
static double l_dAngle = 0.0;
glPushMatrix();
glTranslated(0, 0, -20);
glTranslated(sin(l_dAngle * (float)3.1415 / 180.0f) * 5,
sin(l_dAngle * (float)3.1415 / 180.0f) * 5,
-5 + sin(l_dAngle * (float)3.1415 / 180.0f) * 5);
glRotated(l_dAngle, 0.5, 0.5, 1);
// draw big cube
glutSolidCube(4);
glPushMatrix();
// draw smaller cube
glTranslated(0, sin(l_dAngle * (float)3.1415 / 180.0f) * 5, 0);
glutSolidCube(2);
glPopMatrix();
glPopMatrix();
l_dAngle += 0.1;
} // render_blox
void render_scene(void)
{
float l_pfMaterial[] = {1.0f, 0.4f, 0.0f, 0.0f};
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glClearColor(1, 0.4, 0.2, 1);
glDisable(GL_TEXTURE_2D);
// enable default lighting
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, l_pfMaterial);
// render 3d shit
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45, 1.0, 1.0, 100.0);
glMatrixMode(GL_MODELVIEW);
render_blox();
glDisable(GL_LIGHTING);
MenuRender();
glutSwapBuffers();
} // render_scene
void process_normal_keys(unsigned char key, int x, int y)
{
// escape
if (key == 27) exit(0);
if (key == ' ') MenuNext();
} // process_normal_keys
void process_special_keys(int key, int x, int y)
{
switch (key)
{
// do sumting
}
} // process_special_keys
void process_mouse(int button, int state, int x, int y)
{
MenuMouseClick(button, state, x, y);
} // process_mouse
void process_passive_mouse(int x, int y)
{
MenuMouseMove(x, y);
} // process_passive_mouse
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(SCREEN_WIDTH, SCREEN_HEIGHT);
glutCreateWindow("Menu demo");
glutDisplayFunc(render_scene);
glutIdleFunc(render_scene);
glutKeyboardFunc(process_normal_keys);
glutSpecialFunc(process_special_keys);
glutMouseFunc(process_mouse);
glutPassiveMotionFunc(process_passive_mouse);
glutSetCursor(GLUT_CURSOR_NONE);
init_gl();
MenuInit(SCREEN_WIDTH, SCREEN_HEIGHT);
glutMainLoop();
return 0;
} // main
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