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#ifdef G_OS_WIN32
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
#endif
#include <stdlib.h>
#include <GL/gl.h>
#include <GL/glut.h>
#include "menu.h"
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
void init_gl(void)
{
} // init_gl
void render_scene(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glClearColor(0, 0, 0, 0.5);
MenuRender();
glutSwapBuffers();
} // render_scene
void process_normal_keys(unsigned char key, int x, int y)
{
// escape
if (key == 27) exit(0);
} // process_normal_keys
void process_special_keys(int key, int x, int y)
{
switch (key)
{
// do sumting
}
} // process_special_keys
void process_mouse(int button, int state, int x, int y)
{
MenuMouseHandle(button, state, x, y);
} // process_mouse
void process_passive_mouse(int x, int y)
{
process_mouse(-1, -1, x, y);
} // process_passive_mouse
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(SCREEN_WIDTH, SCREEN_HEIGHT);
glutCreateWindow("Menu demo");
glutDisplayFunc(render_scene);
glutIdleFunc(render_scene);
glutKeyboardFunc(process_normal_keys);
glutSpecialFunc(process_special_keys);
glutMouseFunc(process_mouse);
glutPassiveMotionFunc(process_passive_mouse);
init_gl();
MenuInit(SCREEN_WIDTH, SCREEN_HEIGHT);
glutMainLoop();
return 0;
} // main
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