summaryrefslogtreecommitdiffstats
path: root/menu_demo/main.c
blob: a48ff52ff391fe1f1cb7aa7e8059d6de5e9a84e5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
#ifdef G_OS_WIN32
  #define WIN32_LEAN_AND_MEAN 1
  #include <windows.h>
#else
  #define FALSE 0
  #define TRUE !FALSE
#endif

#include <stdlib.h>
#include <GL/gl.h>
#include <GL/glut.h>
#include <math.h>

#include "menu.h"

#define SCREEN_WIDTH  640
#define SCREEN_HEIGHT 480


void init_gl(void)
{

} // init_gl


void render_blox(void)
{
  static double l_dAngle = 0.0;

  glPushMatrix();
    glTranslated(0, 0, -20);
    glTranslated(sin(l_dAngle * (float)3.1415 / 180.0f) * 5,
                 sin(l_dAngle * (float)3.1415 / 180.0f) * 5,
                 -5 + sin(l_dAngle * (float)3.1415 / 180.0f) * 5);
    glRotated(l_dAngle, 0.5, 0.5, 1);

    // draw big cube
    glutSolidCube(4);

    glPushMatrix();
      // draw smaller cube
      glTranslated(0, sin(l_dAngle * (float)3.1415 / 180.0f) * 5, 0);
      glutSolidCube(2);
    glPopMatrix();

  glPopMatrix();

  l_dAngle += 0.1;

} // render_blox


void render_scene(void)
{
  float l_pfMaterial[] = {1.0f, 0.4f, 0.0f, 0.0f};

  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  glClearColor(1, 0.4, 0.2, 1);
  glDisable(GL_TEXTURE_2D);

  // enable default lighting
  glEnable(GL_DEPTH_TEST);
  glEnable(GL_LIGHTING);
  glEnable(GL_LIGHT0);
  glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, l_pfMaterial);
  
  // render 3d shit
  glMatrixMode(GL_PROJECTION);
  glLoadIdentity();
  gluPerspective(45, 1.0, 1.0, 100.0);
  glMatrixMode(GL_MODELVIEW);

  render_blox();

  glDisable(GL_LIGHTING);

  MenuRender();
  glutSwapBuffers();

} // render_scene



void process_normal_keys(unsigned char key, int x, int y)
{
  // escape
  if (key == 27) exit(0);
  if (key == ' ') MenuNext();

} // process_normal_keys



void process_special_keys(int key, int x, int y)
{
  switch (key)
  {
	  // do sumting
  }

} // process_special_keys



void process_mouse(int button, int state, int x, int y)
{
  MenuMouseClick(button, state, x, y);

} // process_mouse



void process_passive_mouse(int x, int y)
{
  MenuMouseMove(x, y);

} // process_passive_mouse



int main(int argc, char **argv)
{
  glutInit(&argc, argv);
  glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
  glutInitWindowSize(SCREEN_WIDTH, SCREEN_HEIGHT);
  glutCreateWindow("Menu demo");
  glutDisplayFunc(render_scene);
  glutIdleFunc(render_scene);
  glutKeyboardFunc(process_normal_keys);
  glutSpecialFunc(process_special_keys);
  glutMouseFunc(process_mouse);
  glutPassiveMotionFunc(process_passive_mouse);
  glutSetCursor(GLUT_CURSOR_NONE);

  init_gl();
  MenuInit(SCREEN_WIDTH, SCREEN_HEIGHT);

  glutMainLoop();

  return 0;

} // main