blob: 99a72a9253333d62b73a3dd85a4eb4be65c882ea (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
|
#ifdef G_OS_WIN32
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
#endif
#include <GL/gl.h>
#include "button.h"
#define MENU_MAX_BUTTONS 16
enum MenuState {
MENU_MAIN,
MENU_START,
MENU_OPTIONS
};
struct MenuStruct {
struct ButtonStruct m_sButtons[MENU_MAX_BUTTONS];
};
int g_iState; // which menu state are we in
struct MenuStruct g_sMenuMain; // definition of the main menu
struct MenuStruct g_sMenuStart; // definition of the start menu
struct MenuStruct g_sMenuOptions; // definition of the options menu
void MenuMainRender(void)
{
} // MenuMainRender
void MenuOptionsRender(void)
{
} // MenuMainRender
void MenuSelectionRender(void)
{
} // MenuMainRender
void MenuInit(void)
{
g_iState = MENU_MAIN;
} // InitMenu
void MenuRender(void)
{
glColor3d(1, 1, 1);
switch (g_iState)
{
case MENU_MAIN:
MenuMainRender();
break;
case MENU_START:
MenuOptionsRender();
break;
case MENU_OPTIONS:
MenuSelectionRender();
break;
}
} // Render
|