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#ifdef G_OS_WIN32
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
#endif
#include <GL\gl.h>
#include "button.h"
enum MenuState {
MENU_MAIN,
MENU_START,
MENU_OPTIONS
};
struct MenuStruct {
struct ButtonStruct[10];
};
int g_iState; // which menu are we in
struct MenuStruct g_sMenuMain; // definition of the main menu
struct MenuStruct g_sMenuStart; // definition of the start menu
struct MenuStruct g_sMenuOptions; // definition of the options menu
void MenuMainRender(void)
{
glBegin(GL_QUADS);
glVertex3d( 10, 10, 0);
glVertex3d( 10, -10, 0);
glVertex3d(-10, -10, 0);
glVertex3d(-10, 10, 0);
glEnd();
} // MenuMainRender
void MenuOptionsRender(void)
{
} // MenuMainRender
void MenuSelectionRender(void)
{
} // MenuMainRender
void MenuInit(void)
{
g_iState = MENU_MAIN;
} // InitMenu
int MenuGetState(void)
{
return g_iState;
} // GetMenuState
void MenuRender(void)
{
glColor3d(1, 1, 1);
switch (g_iState)
{
case MENU_MAIN:
MenuMainRender();
break;
case MENU_START:
MenuOptionsRender();
break;
case MENU_OPTIONS:
MenuSelectionRender();
break;
}
} // Render
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