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authorOliver Schinagl <oliver@schinagl.nl>2005-01-06 14:04:20 (GMT)
committerOliver Schinagl <oliver@schinagl.nl>2005-01-06 14:04:20 (GMT)
commit72636c1b447a02e92d99e184ebdf3ac8005daeef (patch)
tree23da1bd119e1e4d4bebcfa3dec6b82ef92c91cc3
parente34f0cdd1b2d09ba1e3d693bdf3303811d59f6c0 (diff)
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Because the event handler needs to know about dimensions of certain area's we need to give it those via the skindata struct.
-rw-r--r--Graphic_Equalizer/include/eventhandler.hch2
1 files changed, 1 insertions, 1 deletions
diff --git a/Graphic_Equalizer/include/eventhandler.hch b/Graphic_Equalizer/include/eventhandler.hch
index 0f3eca9..359e4d5 100644
--- a/Graphic_Equalizer/include/eventhandler.hch
+++ b/Graphic_Equalizer/include/eventhandler.hch
@@ -31,7 +31,7 @@
* to store actions to be performed and a mousedata pointer so that we know on
* what mousestate to respond. We never returns!
*/
-void eventhandler_main(audiodata_t *audiodata, events_t *events, mousedata_t *mousedata);
+void eventhandler_main(audiodata_t *audiodata, events_t *events, mousedata_t *mousedata, skindata_t *skindata);
#else
#error "ERROR file eventhandler.hch multiple times included"