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authorOliver Schinagl <oliver@schinagl.nl>2004-12-08 11:48:51 (GMT)
committerOliver Schinagl <oliver@schinagl.nl>2004-12-08 11:48:51 (GMT)
commitd41f7d35da426a8888fa8e4504667b1d40571304 (patch)
tree2974eb151d86db4c87c6ea6e784f95bc91bbba8d /Graphic_Equalizer/include
parent2ff650aef0c77a560e292506970f4d0994a0605c (diff)
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Rewrote equalizer loading function. We now load presets from an extra blockram instead of the main ram.
Diffstat (limited to 'Graphic_Equalizer/include')
-rw-r--r--Graphic_Equalizer/include/events.hch2
1 files changed, 1 insertions, 1 deletions
diff --git a/Graphic_Equalizer/include/events.hch b/Graphic_Equalizer/include/events.hch
index 0f43841..885e89f 100644
--- a/Graphic_Equalizer/include/events.hch
+++ b/Graphic_Equalizer/include/events.hch
@@ -26,7 +26,7 @@
* This function loads 768 4bits presets into the equalizer_levels array
* pointed to by equalizer_levels.
*/
-void load_preset(unsigned 20 preset_address, unsigned 4 *equalizer_levels);
+void load_preset(unsigned 10 preset, unsigned 4 *equalizer_levels_ptr);
#else
#error "ERROR file events.hch multiple times included"