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authorOliver Schinagl <oliver@schinagl.nl>2004-12-09 14:00:26 (GMT)
committerOliver Schinagl <oliver@schinagl.nl>2004-12-09 14:00:26 (GMT)
commitb0ae032ae5712e38471c9347af289f3e50b0a08a (patch)
tree5f98113107975ddcc484cffb27625e09d015f504 /Graphic_Equalizer/src/eventhandler.hcc
parent593d5fded11b8723ce27883e06865ab205c6f008 (diff)
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Added defines makeing it possible to split the application in various parts namely:
Loader (loads data from the smart media into ram) Equalizer (The 'normal' known application) Visualization (The graphical visualization)
Diffstat (limited to 'Graphic_Equalizer/src/eventhandler.hcc')
-rw-r--r--Graphic_Equalizer/src/eventhandler.hcc315
1 files changed, 0 insertions, 315 deletions
diff --git a/Graphic_Equalizer/src/eventhandler.hcc b/Graphic_Equalizer/src/eventhandler.hcc
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--- a/Graphic_Equalizer/src/eventhandler.hcc
+++ /dev/null
@@ -1,315 +0,0 @@
-/*! \file eventhandler.hcc
- *
- * \section generic This modules coordinates all events. Thus for example
- * when the mousehandler registers a 'click' we coordinate
- * the actions that follow that click.
- *
- * \section project Project information.
- * Project Graphic Equalizer\n
- * \author O.M. Schinagl
- * \date 20041110
- * \version 0.1
- *
- * \section copyright Copyright
- * Copyright ©2004 Koninklijke Philips Electronics N.V. All rights reserved
- *
- * \section history Change history
- * 20041110: O.M. Schinagl\n Initial version
- *
- ********************************************************************/
-
-/******** System Includes *************/
-#include <stdlib.hch>
-
-#include "pal_master.hch"
-
-/******** Application Includes ********/
-#include "configuration.hch"
-#include "audio.hch"
-#include "mouse_shared.hch"
-#include "eventhandler_shared.hch"
-#include "eventhandler.hch"
-#include "events.hch"
-#include "display_shared.hch"
-#include "display.hch"
-
-#if HAVE_DEBUG
- #include "debug.hch"
-#endif
-
-
-
-/*
- */
-extern chan unsigned 1 maskupdate_notification;
-
-
-
-/*! \fn void eventhandler_main(audiodata_t *audiodata, events_t *events, mousedata_t *mousedata);
- * \brief
- *
- * \param *audiodata pointer to struct for setting equalizer levels.
- * \param *events pointer to struct with all events for display states.
- * \param *mousedata pointer to struct with mouse data for X and Y
- * coordinates.
- *
- * \return Never Returns.
- * \retval void
- */
-void eventhandler_main(audiodata_t *audiodata, events_t *events, mousedata_t *mousedata) {
- mpram {
- ram unsigned 4 write[768];
- rom unsigned 4 read[768];
- } equalizer_levels with { block = "BlockRAM"};
-
- unsigned 10 preset_offset;
- unsigned 10 reference_point, reference_point_right;
- unsigned 5 volume_left;
- unsigned 4 index_offset, index_end;
- unsigned 4 equalizer_mode_local;
- unsigned 1 newmaskupdate;
-
- load_preset(LOAD_PRESET_RESET, equalizer_levels.write);
- reload_equalizer(events, &equalizer_levels.write[preset_offset]);
-
- while (TRUE) {
- maskupdate_notification ? newmaskupdate;
-
- /*
- * First we determine what mousestate we currently have. Then
- * we check where we are to decide what to do.
- */
- switch (mousedata->state) {
- case MOUSE_STATE_ON_PRESS:
- /*
- * If we are displaying the graphic visual,
- * any press returns to the application.
- */
- if (MODE_GRAPH == events->mode) {
- events->mode = MODE_SKIN;
- events->mask = 0;
- } else {
- delay;
- }
-
- /*
- */
- if (BUTTON_MODE == events->mask) {
- if (MODE_GRAPH == events->mode) {
- events->mode = MODE_SKIN;
- } else {
- events->mode = MODE_GRAPH;
- }
- } else {
- delay;
- }
-
- /*
- * If the current mask equals the help button
- * we set display mode to help.
- */
- if (BUTTON_HELP == events->mask) {
- /*
- * Change the mode to help if it's
- * currently not set, otherwise go back
- * to skin mode.
- */
- if (MODE_HELP == events->mode) {
- events->mode = MODE_SKIN;
- } else {
- events->mode = MODE_HELP;
- }
- } else {
- delay;
- }
-
- /*
- * The Preset buttons span from 1 to 6 so if
- * the mask one of those, we'll change the
- * pointer to point to the current preset.
- */
- if ((BUTTON_PRESET_1 <= events->mask) && (events->mask <= BUTTON_PRESET_6)) {
- /*
- * The active preset is determined by
- * the mask minus an offset. Hence
- * ranging our active preset from 0 to
- * 6.
- */
- events->active_preset = 0 @ (events->mask -BUTTON_PRESET_1);
- /*
- * Each equalizer is 128 bands wide,
- * thus we need to add 128 * the preset
- * for each different preset. This
- * offset is calculated here.
- */
- preset_offset = events->active_preset << 7;
- /*
- * We set the pointer to the active
- * part of the array by using the
- * preset offset as our index. Hence
- * depending on the selected preset
- * we point to 0, 128, 256, 384, 512
- * or 640.
- */
- audiodata->equalizer_levels_ptr = &equalizer_levels.read[preset_offset];
- /*
- * Finally update the equalizer bars
- * that are drawn by the display.
- */
- reload_equalizer(events, &equalizer_levels.write[preset_offset]);
- } else {
- delay;
- }
-
- if ((BUTTON_PRECISE <= events->mask) && (events->mask <= BUTTON_CONVEX_FULL)) {
- events->equalizer_mode = (events->mask -BUTTON_PRECISE) <-4;
- } else {
- delay;
- }
-
- /*
- * If the demo button was pressed load the
- * demo preset values into the presets.
- */
- if (BUTTON_DEMO == events->mask) {
- load_preset(LOAD_PRESET_DEMO, equalizer_levels.write);
- reload_equalizer(events, &equalizer_levels.write[preset_offset]);
- }
-
- /*
- * If the reset button was pressed load the
- * reset values into the presets.
- */
- if (BUTTON_RESET == events->mask) {
- load_preset(LOAD_PRESET_RESET, equalizer_levels.write);
- reload_equalizer(events, &equalizer_levels.write[preset_offset]);
- }
-
- /*
- * If the current mask equals the log button,
- * we flip the display_log bit.
- */
- if (BUTTON_LOG == events->mask) {
- audiodata->display_log = !audiodata->display_log;
- } else {
- delay;
- }
-
- break;
-
- case MOUSE_STATE_DOWN:
- /*
- * If we are in the volume area we update the
- * volume level for both channels.
- */
- if (AREA_VOLUME_YAXIS == events->mask) {
- /*
- * Copy the current Y cursor position
- * to the events struct. This we then
- * later use for drawing purposes.
- */
- events->volume_position = 0 @ mousedata->y;
- /*
- * Look the relative y-coordinate up in
- * the volumecontrol lookup table. We
- * make a local copy here because the
- * RC200 call doesn't behave nicely
- * when passing anything else.
- */
- volume_left = volumecontrol_table[((mousedata->y) -65) <- 6];
- /*
- * We feel that volume gets softer the
- * closer it gets to the 0, and louder
- * as it approaches 0x1f. The SetVolume
- * RC200 call does this in an unnatural
- * reverse way. Therefor we fix it.
- */
- RC200AudioOutSetVolume(!volume_left, 0x1f -volume_left, 0x1f -volume_left);
- } else {
- delay;
- }
-
- if ((AREA_EQUALIZER_MIN <= events->mask) && (events->mask <= AREA_EQUALIZER_MAX)) {
-
- if (EQUALIZERMODE_PRECISE == events->equalizer_mode) {
- events->locked_display = TRUE;
- equalizer_levels.write[preset_offset +(0 @ events->mask) -AREA_EQUALIZER_MIN] = equalizer_table[mousedata->y -382];
- events->equalizer_display[(events->mask -AREA_EQUALIZER_MIN) <- 7] = mousedata->y;
- events->locked_display = FALSE;
- } else {
-
- equalizer_mode_local = events->equalizer_mode +1;
-
- events->locked_display = TRUE;
- index_offset = ((equalizer_mode_local << 1)); /* delay; */
-
- if (events->mask < (AREA_EQUALIZER_MIN +(0 @ equalizer_mode_local))) {
- reference_point = events->equalizer_display[AREA_EQUALIZER_MIN -AREA_EQUALIZER_MIN];
- index_offset -= (((0 @ equalizer_mode_local) -(events->mask -AREA_EQUALIZER_MIN)) <- 4);
- } else {
- reference_point = events->equalizer_display[(events->mask - (0 @ equalizer_mode_local) -AREA_EQUALIZER_MIN) <- 7];
- index_offset -= 1;
- }
-
- if (events->mask > (AREA_EQUALIZER_MAX -(0 @ equalizer_mode_local))) {
- reference_point_right = events->equalizer_display[AREA_EQUALIZER_MAX -AREA_EQUALIZER_MIN];
- index_end = (((0 @ equalizer_mode_local) -(AREA_EQUALIZER_MAX -events->mask)) <- 4) -1;
- } else {
- reference_point_right = events->equalizer_display[(events->mask + (0 @ equalizer_mode_local) -AREA_EQUALIZER_MIN) <- 7];
- index_end = 0;
- }
- events->locked_display = FALSE;
-
- for (; index_offset != index_end; index_offset--) {
- unsigned 10 average_bar;
- unsigned 7 equalizer_index;
- unsigned 4 bar_index;
-
- if (index_offset == equalizer_mode_local) {
- reference_point = reference_point_right;
- } else {
- delay;
- }
-
- if (index_offset > equalizer_mode_local)
- {
- bar_index = (index_offset -equalizer_mode_local);
- equalizer_index = ((events->mask -(0 @ bar_index) -AREA_EQUALIZER_MIN) <- 7);
- } else
- {
- bar_index = (equalizer_mode_local -index_offset);
- equalizer_index = ((events->mask +(0 @ bar_index) -AREA_EQUALIZER_MIN) <- 7);
- }
-
- if (reference_point > mousedata->y) {
- average_bar = mousedata->y +((reference_point -mousedata->y) >> (equalizer_mode_local -bar_index));
- } else {
- average_bar = mousedata->y -((mousedata->y -reference_point) >> (equalizer_mode_local -bar_index));
- }
-
- events->locked_display = TRUE;
- equalizer_levels.write[preset_offset +(0 @ equalizer_index)] = equalizer_table[average_bar -382];
- events->equalizer_display[equalizer_index] = average_bar;
- events->locked_display = FALSE;
- }
- }
- } else {
- delay;
- }
-
- break;
-
- default:
- break;
- }
- }
-} /* --- eventhandler_main() --- */
-
-
-
-/*
- * Volume Control lookuptable.
- * TODO: This table is now hardcoded. To ensure full skinability this table
- * should be dynamically loaded.
- */
-rom unsigned 5 volumecontrol_table[46] = {31, 31, 30, 30, 29, 29, 28, 28, 27, 27, 26, 26, 25, 25, 24, 24, 23, 23, 22, 22, 21, 21, 20, 20, 19, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0};