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diff --git a/Graphic_Equalizer/doc/html/display_8hcc-source.html b/Graphic_Equalizer/doc/html/display_8hcc-source.html deleted file mode 100644 index 6160bc7..0000000 --- a/Graphic_Equalizer/doc/html/display_8hcc-source.html +++ /dev/null @@ -1,310 +0,0 @@ -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> -<title>Graphic Equalizer 2: C:/Project Marcel & Oliver/Graphic_Equalizer/src/display.hcc Source File</title> -<link href="doxygen.css" rel="stylesheet" type="text/css"> -</head><body> -<!-- Generated by Doxygen 1.3.9.1 --> -<div class="qindex"><a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="dirs.html">Directories</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a></div> -<div class="nav"> -<a class="el" href="dir_000000.html">C:</a> / <a class="el" href="dir_000001.html">Project Marcel & Oliver</a> / <a class="el" href="dir_000002.html">Graphic_Equalizer</a> / <a class="el" href="dir_000004.html">src</a></div> -<h1>display.hcc</h1><a href="display_8hcc.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment">00001 -00019 <span class="comment">/*</span> -00020 <span class="comment"> * Set the Clock rate for this domain. 25.175 Mhz is required for the Video output.</span> -00021 <span class="comment"> */</span> -<a name="l00022"></a><a class="code" href="display_8hcc.html#a0">00022</a> <span class="preprocessor">#define PAL_TARGET_CLOCK_RATE 25175000</span> -00023 <span class="preprocessor"></span> -00024 <span class="comment">/******** System Includes *************/</span> -00025 <span class="preprocessor">#include <stdlib.hch></span> -00026 -00027 <span class="preprocessor">#include "pal_master.hch"</span> -00028 -00029 <span class="comment">/******** Application Includes ********/</span> -00030 <span class="preprocessor">#include "<a class="code" href="configuration_8hch.html">configuration.hch</a>"</span> -00031 <span class="preprocessor">#include "<a class="code" href="audio_8hch.html">audio.hch</a>"</span> -00032 <span class="preprocessor">#include "<a class="code" href="eventhandler__shared_8hch.html">eventhandler_shared.hch</a>"</span> -00033 <span class="preprocessor">#include "<a class="code" href="mouse__shared_8hch.html">mouse_shared.hch</a>"</span> -00034 <span class="preprocessor">#include "<a class="code" href="smartmedia__shared_8hch.html">smartmedia_shared.hch</a>"</span> -00035 <span class="preprocessor">#include "<a class="code" href="display__shared_8hch.html">display_shared.hch</a>"</span> -00036 <span class="preprocessor">#include "<a class="code" href="display_8hch.html">display.hch</a>"</span> -00037 -00038 <span class="preprocessor">#if HAVE_DEBUG</span> -00039 <span class="preprocessor"></span><span class="preprocessor"> #include "debug.hch"</span> -00040 <span class="preprocessor">#endif</span> -00041 <span class="preprocessor"></span> -00042 -00043 -00044 <span class="comment">/*</span> -00045 <span class="comment"> * Channel to notify others when new mousedata is available. If so</span> -00046 <span class="comment"> * Then mousedata struct is updated with shared data.</span> -00047 <span class="comment"> */</span> -<a name="l00048"></a><a class="code" href="eventhandler_8hcc.html#a0">00048</a> chan <span class="keywordtype">unsigned</span> 1 maskupdate_notification; -00049 -00050 -00051 -<a name="l00065"></a><a class="code" href="display_8hcc.html#a2">00065</a> <span class="keywordtype">void</span> <a class="code" href="display_8hcc.html#a2">display_main</a>(<a class="code" href="structskindata__t.html">skindata_t</a> *skindata, <a class="code" href="structaudiodata__t.html">audiodata_t</a> *audiodata, <a class="code" href="structevents__t.html">events_t</a> *events, <a class="code" href="structmousedata__t.html">mousedata_t</a> *mousedata) { -00066 <span class="comment">/*</span> -00067 <span class="comment"> * Setup macro's RAM/Video handles and to coordinate pixel writing.</span> -00068 <span class="comment"> */</span> -00069 macro expr CLOCKRATE = PAL_ACTUAL_CLOCK_RATE; -00070 macro expr VIDEOOUT = PalVideoOutOptimalCT(CLOCKRATE); -00071 macro expr RAM_BANK0 = PalPL2RAMCT(0); -00072 macro expr DW = PalPL2RAMGetMaxDataWidthCT(); -00073 macro expr AW = PalPL2RAMGetMaxAddressWidthCT(); -00074 macro expr VISIBLEX = PalVideoOutGetVisibleX(VIDEOOUT, CLOCKRATE); -00075 macro expr TOTALX = PalVideoOutGetTotalX(VIDEOOUT, CLOCKRATE); -00076 macro expr TOTALY = PalVideoOutGetTotalY(VIDEOOUT); -00077 macro expr SCANX = PalVideoOutGetX(VIDEOOUT); -00078 macro expr SCANY = PalVideoOutGetY(VIDEOOUT); -00079 -00080 <span class="keywordtype">unsigned</span> DW pixeldata; -00081 <span class="keywordtype">unsigned</span> 24 visual_graph_color; -00082 <span class="keywordtype">unsigned</span> AW address, address_offset; -00083 -00084 -00085 -00086 <span class="comment">/*</span> -00087 <span class="comment"> * If the passed button_state tells us the button is active, then we</span> -00088 <span class="comment"> * the button is 'on' and we draw it inverted. Otherwise we draw the</span> -00089 <span class="comment"> * area of the button normally.</span> -00090 <span class="comment"> */</span> -00091 macro proc draw_button(button_state) { -00092 <span class="keywordflow">if</span> (button_state == pixeldata[31:24]) { -00093 PalVideoOutWrite(VIDEOOUT, ~<a class="code" href="display_8hch.html#a1">PIXEL</a>); -00094 } <span class="keywordflow">else</span> { -00095 PalVideoOutWrite(VIDEOOUT, <a class="code" href="display_8hch.html#a1">PIXEL</a>); -00096 } -00097 } -00098 -00099 <span class="comment">/*</span> -00100 <span class="comment"> * Prime Rendering Pipeline to start where the skin starts.</span> -00101 <span class="comment"> */</span> -00102 PalPL2RAMSetReadAddress(RAM_BANK0, <a class="code" href="smartmedia__shared_8hch.html#a22">ADDRESS_SKIN_START</a>); -00103 -00104 <span class="comment">/*</span> -00105 <span class="comment"> * Run the following tasks indefinatly and in parallel</span> -00106 <span class="comment"> */</span> -00107 <span class="keywordflow">while</span> (TRUE) { -00108 par { -00109 <span class="comment">/*</span> -00110 <span class="comment"> * Before starting this loop we allready set the the</span> -00111 <span class="comment"> * address. Therefor we can start reading the</span> -00112 <span class="comment"> * previously set address and prepare the next address</span> -00113 <span class="comment"> * for the next cycle.</span> -00114 <span class="comment"> */</span> -00115 PalPL2RAMRead(RAM_BANK0, &pixeldata); -00116 PalPL2RAMSetReadAddress(RAM_BANK0, address_offset +address); -00117 -00118 <span class="comment">/*</span> -00119 <span class="comment"> */</span> -00120 <span class="keywordflow">switch</span> (events-><a class="code" href="structevents__t.html#o4">mode</a>) { -00121 <span class="keywordflow">case</span> <a class="code" href="eventhandler__shared_8hch.html#a2">MODE_HELP</a>: -00122 address_offset = ADDRESS_HELP_START; -00123 <span class="keywordflow">break</span>; -00124 <span class="keywordflow">case</span> <a class="code" href="eventhandler__shared_8hch.html#a3">MODE_GRAPH</a>: -00125 address_offset = ADDRESS_GRAPHMASK_START; -00126 <span class="keywordflow">break</span>; -00127 <span class="keywordflow">default</span>: -00128 address_offset = ADDRESS_SKIN_START; -00129 <span class="keywordflow">break</span>; -00130 } -00131 -00132 <span class="keywordflow">if</span> (<a class="code" href="eventhandler__shared_8hch.html#a3">MODE_GRAPH</a> == events-><a class="code" href="structevents__t.html#o4">mode</a>) { -00133 par { -00134 visual_graph_color = ((<span class="keywordtype">unsigned</span> 8)(0 @ audiodata->fft_info.read[pixeldata[31:24]]) << 1) @ ((<span class="keywordtype">unsigned</span> 8)(0 @ audiodata->fft_info.read[pixeldata[31:24]]) << -1) @ ((<span class="keywordtype">unsigned</span> 8)(0 @ audiodata->fft_info.read[pixeldata[31:24]]) << 0); -00135 PalVideoOutWrite(VIDEOOUT, 0 @ visual_graph_color); -00136 } -00137 } <span class="keywordflow">else</span> { -00138 <span class="comment">/*</span> -00139 <span class="comment"> * Determin what to draw where here. Every case has an</span> -00140 <span class="comment"> * if else statement comparing wether to draw something</span> -00141 <span class="comment"> * special or the background. Every specific drawing</span> -00142 <span class="comment"> * obviously only happens in the masked area.</span> -00143 <span class="comment"> */</span> -00144 <span class="keywordflow">switch</span> (pixeldata[31:24]) { -00145 <span class="comment">/*</span> -00146 <span class="comment"> */</span> -00147 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a1">AREA_WAVEFORM</a>: -00148 <span class="keywordflow">if</span> (SCANY == 0 @ skindata->area_waveform_bottom -(0 @ (audiodata->ifft_info.read[((SCANX -(0 @ skindata->area_waveform_left)) <-8)]))) { -00149 PalVideoOutWrite(VIDEOOUT, skindata->color_area_waveform); -00150 } <span class="keywordflow">else</span> { -00151 PalVideoOutWrite(VIDEOOUT, <a class="code" href="display_8hch.html#a1">PIXEL</a>); -00152 } -00153 <span class="keywordflow">break</span>; -00154 -00155 <span class="comment">/*</span> -00156 <span class="comment"> * Volume control over the Y-axis.</span> -00157 <span class="comment"> */</span> -00158 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a2">AREA_VOLUME_YAXIS</a>: -00159 <span class="comment">/*</span> -00160 <span class="comment"> * The volume_position stores the</span> -00161 <span class="comment"> * highest point of our bar. Every</span> -00162 <span class="comment"> * pixel after this point is drawn.</span> -00163 <span class="comment"> */</span> -00164 <span class="keywordflow">if</span> (SCANY >= 0 @ events-><a class="code" href="structevents__t.html#o2">volume_position</a>) { -00165 PalVideoOutWrite(VIDEOOUT, skindata->color_area_volume); -00166 } <span class="keywordflow">else</span> { -00167 PalVideoOutWrite(VIDEOOUT, <a class="code" href="display_8hch.html#a1">PIXEL</a>); -00168 } -00169 <span class="keywordflow">break</span>; -00170 -00171 <span class="comment">/*</span> -00172 <span class="comment"> * Spectrum Analyzer</span> -00173 <span class="comment"> */</span> -00174 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a3">AREA_SPECTRUM_ANALYZER</a>: -00175 <span class="comment">/*</span> -00176 <span class="comment"> * We draw every pixel that is smaller TODO</span> -00177 <span class="comment"> */</span> -00178 <span class="keywordflow">if</span> ((SCANY >= (0 @ skindata->area_spectrum_bottom) -(0 @ audiodata->fft_info.read[(SCANX -(0 @ skindata->area_spectrum_left))[9:2]])) && ((SCANX -(0 @ skindata->area_spectrum_left)) <- 2)) { -00179 PalVideoOutWrite(VIDEOOUT, <a class="code" href="display_8hch.html#a4">PIXEL_SPECTRUM</a>); -00180 } <span class="keywordflow">else</span> { -00181 PalVideoOutWrite(VIDEOOUT, <a class="code" href="display_8hch.html#a1">PIXEL</a>); -00182 } -00183 <span class="keywordflow">break</span>; -00184 -00185 <span class="comment">/*</span> -00186 <span class="comment"> * Since all buttons are drawn equally, either</span> -00187 <span class="comment"> * we draw them normally or we inverse them, we</span> -00188 <span class="comment"> * can handle them almost equally.</span> -00189 <span class="comment"> */</span> -00190 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a7">BUTTON_PRESET_1</a>: <span class="comment">/* fall through */</span> -00191 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a8">BUTTON_PRESET_2</a>: <span class="comment">/* fall through */</span> -00192 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a9">BUTTON_PRESET_3</a>: <span class="comment">/* fall through */</span> -00193 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a10">BUTTON_PRESET_4</a>: <span class="comment">/* fall through */</span> -00194 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a11">BUTTON_PRESET_5</a>: <span class="comment">/* fall through */</span> -00195 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a12">BUTTON_PRESET_6</a>: -00196 <span class="comment">/*</span> -00197 <span class="comment"> * The active preset tells us what</span> -00198 <span class="comment"> * button is currently enabled. We must</span> -00199 <span class="comment"> * however not forget to add the preset</span> -00200 <span class="comment"> * button offset to possibly match it</span> -00201 <span class="comment"> * with the current mask.</span> -00202 <span class="comment"> */</span> -00203 draw_button((events-><a class="code" href="structevents__t.html#o1">active_preset</a> +<a class="code" href="display__shared_8hch.html#a7">BUTTON_PRESET_1</a>) <- 8); -00204 <span class="keywordflow">break</span>; -00205 -00206 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a15">BUTTON_PRECISE</a>: <span class="comment">/* fall through */</span> -00207 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a16">BUTTON_CONCAVE_HALF</a>: <span class="comment">/* fall through */</span> -00208 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a14">BUTTON_CONVEX_HALF</a>: <span class="comment">/* fall through */</span> -00209 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a17">BUTTON_CONCAVE_FULL</a>: <span class="comment">/* fall through */</span> -00210 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a13">BUTTON_CONVEX_FULL</a>: -00211 <span class="comment">/*</span> -00212 <span class="comment"> * equalizer mode tells us what button</span> -00213 <span class="comment"> * is currently enabled. By adding the</span> -00214 <span class="comment"> * equalizer mode button offset we can</span> -00215 <span class="comment"> * safley check wether it matches our</span> -00216 <span class="comment"> * mask.</span> -00217 <span class="comment"> */</span> -00218 draw_button((0 @ events-><a class="code" href="structevents__t.html#o5">equalizer_mode</a>) +<a class="code" href="display__shared_8hch.html#a15">BUTTON_PRECISE</a>); -00219 <span class="keywordflow">break</span>; -00220 -00221 <span class="keywordflow">case</span> <a class="code" href="display__shared_8hch.html#a4">BUTTON_LOG</a>: -00222 <span class="comment">/*</span> -00223 <span class="comment"> * </span> -00224 <span class="comment"> */</span> -00225 draw_button((0 @ audiodata-><a class="code" href="structaudiodata__t.html#o1">display_log</a>) +<a class="code" href="display__shared_8hch.html#a4">BUTTON_LOG</a>); -00226 <span class="keywordflow">break</span>; -00227 -00228 <span class="comment">/*</span> -00229 <span class="comment"> * The default case is split up into two parts</span> -00230 <span class="comment"> * actually. This is because we have 128 bands</span> -00231 <span class="comment"> * for the equalizer and thus as many mask</span> -00232 <span class="comment"> * entries. Since we don't want 128 identical</span> -00233 <span class="comment"> * cases we check wether the equalizer mask is</span> -00234 <span class="comment"> * currently active and if so draw it. If this</span> -00235 <span class="comment"> * is not the case we simply draw the</span> -00236 <span class="comment"> * background.</span> -00237 <span class="comment"> */</span> -00238 <span class="keywordflow">default</span>: -00239 <span class="comment">/* (pixeldata[31:24] <= AREA_EQUALIZER_MAX) && */</span> -00240 <span class="keywordflow">if</span> ((<a class="code" href="display__shared_8hch.html#a20">AREA_EQUALIZER_MIN</a> <= pixeldata[31:24]) && (!events-><a class="code" href="structevents__t.html#o6">locked_display</a>)) { -00241 <span class="keywordflow">if</span> ((SCANY == 0 @ events-><a class="code" href="structevents__t.html#o0">equalizer_display</a>[(pixeldata[31:24] -AREA_EQUALIZER_MIN) <- 7]) || ((SCANY +1) == 0 @ events-><a class="code" href="structevents__t.html#o0">equalizer_display</a>[(pixeldata[31:24] -AREA_EQUALIZER_MIN) <- 7])) { -00242 PalVideoOutWrite(VIDEOOUT, skindata->color_equalizer); -00243 } <span class="keywordflow">else</span> { -00244 PalVideoOutWrite(VIDEOOUT, <a class="code" href="display_8hch.html#a1">PIXEL</a>); -00245 } -00246 } <span class="keywordflow">else</span> { -00247 PalVideoOutWrite(VIDEOOUT, <a class="code" href="display_8hch.html#a1">PIXEL</a>); -00248 } -00249 <span class="keywordflow">break</span>; -00250 } -00251 } -00252 -00253 <span class="comment">/*</span> -00254 <span class="comment"> * We compare our current X and Y scan positions of the</span> -00255 <span class="comment"> * output to the x and y data of the mouse. When those</span> -00256 <span class="comment"> * are equal we set the current mask to the mask stored</span> -00257 <span class="comment"> * in memory at that location. We then know what mask</span> -00258 <span class="comment"> * is to be used for events.</span> -00259 <span class="comment"> */</span> -00260 <span class="keywordflow">if</span> (<a class="code" href="mouse__shared_8hch.html#a2">MOUSE_UPDATED</a> == mousedata-><a class="code" href="structmousedata__t.html#o3">status</a>) { -00261 <span class="keywordflow">if</span> ((SCANX == 0 @ mousedata-><a class="code" href="structmousedata__t.html#o0">x</a>) && (SCANY == 0 @ mousedata-><a class="code" href="structmousedata__t.html#o1">y</a>)) { -00262 par { -00263 events-><a class="code" href="structevents__t.html#o3">mask</a> = pixeldata[31:24]; -00264 mousedata-><a class="code" href="structmousedata__t.html#o3">status</a> = MOUSE_NOT_UPDATED; -00265 <a class="code" href="display_8hcc.html#a1">maskupdate_notification</a> ! MOUSE_UPDATED; -00266 } -00267 } <span class="keywordflow">else</span> { -00268 delay; -00269 } -00270 } <span class="keywordflow">else</span> { -00271 delay; -00272 } -00273 -00274 <span class="comment">/*</span> -00275 <span class="comment"> * The current position of the screen can lay in an</span> -00276 <span class="comment"> * area called the blanking area. We don't have data</span> -00277 <span class="comment"> * for this area as it is not drawn. We therefor have</span> -00278 <span class="comment"> * to determin wether we are beyond the visible area of</span> -00279 <span class="comment"> * the screen, but before the end of the total width of</span> -00280 <span class="comment"> * the screen. Our pipeline consists of 5 total stages.</span> -00281 <span class="comment"> * Therefor we have to substract 5 pixels.</span> -00282 <span class="comment"> */</span> -00283 <span class="keywordflow">if</span> ((SCANX > (VISIBLEX - 5)) && (SCANX <= (TOTALX - 5))) { -00284 <span class="comment">/*</span> -00285 <span class="comment"> * We are in the blanking area of the screen.</span> -00286 <span class="comment"> * If we are on the last line, and thus last</span> -00287 <span class="comment"> * pixel we reset our address counter.</span> -00288 <span class="comment"> */</span> -00289 <span class="keywordflow">if</span> (SCANY == (TOTALY -1)) { -00290 <span class="comment">/*</span> -00291 <span class="comment"> * Reset our draw address counter to 0.</span> -00292 <span class="comment"> */</span> -00293 address = 0; -00294 } <span class="keywordflow">else</span> { -00295 <span class="comment">/*</span> -00296 <span class="comment"> * We have reached the end of the</span> -00297 <span class="comment"> * visible line, but not the end of</span> -00298 <span class="comment"> * the screen. Therefore do nothing.</span> -00299 <span class="comment"> */</span> -00300 delay; -00301 } -00302 } <span class="keywordflow">else</span> { -00303 <span class="comment">/*</span> -00304 <span class="comment"> * Increase the memory counter for each pixel</span> -00305 <span class="comment"> * drawn thus keeping the memory location in</span> -00306 <span class="comment"> * sync with the current pixel position.</span> -00307 <span class="comment"> */</span> -00308 address++; -00309 } -00310 } -00311 } -00312 } <span class="comment">/* --- display_main() --- */</span> -00313 -00314 -00315 -<a name="l00328"></a><a class="code" href="display_8hcc.html#a3">00328</a> <span class="keywordtype">void</span> <a class="code" href="display_8hcc.html#a3">reload_equalizer</a>(<a class="code" href="structevents__t.html">events_t</a> *events, <span class="keywordtype">unsigned</span> 4 *equalizer_levels) { -00329 <span class="keywordtype">unsigned</span> 7 equalizer_band; -00330 -00331 events-><a class="code" href="structevents__t.html#o6">locked_display</a> = TRUE; -00332 delay; -00333 <span class="keywordflow">do</span> { -00334 events-><a class="code" href="structevents__t.html#o0">equalizer_display</a>[equalizer_band] = <a class="code" href="eventhandler__shared_8hch.html#a9">equalizer_table_inv</a>[equalizer_levels[equalizer_band]]; -00335 equalizer_band++; -00336 } <span class="keywordflow">while</span> (equalizer_band); -00337 events-><a class="code" href="structevents__t.html#o6">locked_display</a> = FALSE; -00338 } <span class="comment">/* --- reload_equalizer() --- */</span> -</pre></div><hr size="1"><address style="align: right;"><small>Generated on Thu Dec 9 14:37:06 2004 for Graphic Equalizer 2 by -<a href="http://www.doxygen.org/index.html"> -<img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.3.9.1 </small></address> -</body> -</html> |