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-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
-<title>Graphic Equalizer 2: C:/Project Marcel &amp; Oliver/Graphic_Equalizer/src/eventhandler.hcc Source File</title>
-<link href="doxygen.css" rel="stylesheet" type="text/css">
-</head><body>
-<!-- Generated by Doxygen 1.3.9.1 -->
-<div class="qindex"><a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="annotated.html">Data&nbsp;Structures</a> | <a class="qindex" href="dirs.html">Directories</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="functions.html">Data&nbsp;Fields</a> | <a class="qindex" href="globals.html">Globals</a></div>
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-<a class="el" href="dir_000000.html">C:</a>&nbsp;/&nbsp;<a class="el" href="dir_000001.html">Project Marcel &amp; Oliver</a>&nbsp;/&nbsp;<a class="el" href="dir_000002.html">Graphic_Equalizer</a>&nbsp;/&nbsp;<a class="el" href="dir_000004.html">src</a></div>
-<h1>eventhandler.hcc</h1><a href="eventhandler_8hcc.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment">00001
-00021 <span class="comment">/******** System Includes *************/</span>
-00022 <span class="preprocessor">#include &lt;stdlib.hch&gt;</span>
-00023
-00024 <span class="preprocessor">#include "pal_master.hch"</span>
-00025
-00026 <span class="comment">/******** Application Includes ********/</span>
-00027 <span class="preprocessor">#include "<a class="code" href="configuration_8hch.html">configuration.hch</a>"</span>
-00028 <span class="preprocessor">#include "<a class="code" href="audio_8hch.html">audio.hch</a>"</span>
-00029 <span class="preprocessor">#include "<a class="code" href="mouse__shared_8hch.html">mouse_shared.hch</a>"</span>
-00030 <span class="preprocessor">#include "<a class="code" href="eventhandler__shared_8hch.html">eventhandler_shared.hch</a>"</span>
-00031 <span class="preprocessor">#include "<a class="code" href="eventhandler_8hch.html">eventhandler.hch</a>"</span>
-00032 <span class="preprocessor">#include "<a class="code" href="events_8hch.html">events.hch</a>"</span>
-00033 <span class="preprocessor">#include "<a class="code" href="display__shared_8hch.html">display_shared.hch</a>"</span>
-00034 <span class="preprocessor">#include "<a class="code" href="display_8hch.html">display.hch</a>"</span>
-00035
-00036 <span class="preprocessor">#if HAVE_DEBUG</span>
-00037 <span class="preprocessor"></span><span class="preprocessor"> #include "debug.hch"</span>
-00038 <span class="preprocessor">#endif</span>
-00039 <span class="preprocessor"></span>
-00040
-00041
-00042 <span class="comment">/*</span>
-00043 <span class="comment"> */</span>
-00044 <span class="keyword">extern</span> chan <span class="keywordtype">unsigned</span> 1 maskupdate_notification;
-00045
-00046
-00047
-<a name="l00059"></a><a class="code" href="eventhandler_8hcc.html#a2">00059</a> <span class="keywordtype">void</span> <a class="code" href="eventhandler_8hcc.html#a2">eventhandler_main</a>(<a class="code" href="structaudiodata__t.html">audiodata_t</a> *audiodata, <a class="code" href="structevents__t.html">events_t</a> *events, <a class="code" href="structmousedata__t.html">mousedata_t</a> *mousedata) {
-00060 mpram {
-00061 ram <span class="keywordtype">unsigned</span> 4 write[768];
-00062 rom <span class="keywordtype">unsigned</span> 4 read[768];
-00063 } equalizer_levels with { block = <span class="stringliteral">"BlockRAM"</span>};
-00064
-00065 <span class="keywordtype">unsigned</span> 10 preset_offset;
-00066 <span class="keywordtype">unsigned</span> 10 reference_point, reference_point_right;
-00067 <span class="keywordtype">unsigned</span> 5 volume_left;
-00068 <span class="keywordtype">unsigned</span> 4 index_offset, index_end;
-00069 <span class="keywordtype">unsigned</span> 4 equalizer_mode_local;
-00070 <span class="keywordtype">unsigned</span> 1 newmaskupdate;
-00071
-00072 <a class="code" href="events_8hcc.html#a3">load_preset</a>(<a class="code" href="eventhandler_8hch.html#a1">LOAD_PRESET_RESET</a>, equalizer_levels.write);
-00073 <a class="code" href="display_8hcc.html#a3">reload_equalizer</a>(events, &amp;equalizer_levels.write[preset_offset]);
-00074
-00075 <span class="keywordflow">while</span> (TRUE) {
-00076 <a class="code" href="display_8hcc.html#a1">maskupdate_notification</a> ? newmaskupdate;
-00077
-00078 <span class="comment">/*</span>
-00079 <span class="comment"> * First we determine what mousestate we currently have. Then</span>
-00080 <span class="comment"> * we check where we are to decide what to do.</span>
-00081 <span class="comment"> */</span>
-00082 <span class="keywordflow">switch</span> (mousedata-&gt;<a class="code" href="structmousedata__t.html#o2">state</a>) {
-00083 <span class="keywordflow">case</span> <a class="code" href="mouse__shared_8hch.html#a4">MOUSE_STATE_ON_PRESS</a>:
-00084 <span class="comment">/*</span>
-00085 <span class="comment"> * If we are displaying the graphic visual,</span>
-00086 <span class="comment"> * any press returns to the application.</span>
-00087 <span class="comment"> */</span>
-00088 <span class="keywordflow">if</span> (<a class="code" href="eventhandler__shared_8hch.html#a3">MODE_GRAPH</a> == events-&gt;<a class="code" href="structevents__t.html#o4">mode</a>) {
-00089 events-&gt;<a class="code" href="structevents__t.html#o4">mode</a> = MODE_SKIN;
-00090 events-&gt;<a class="code" href="structevents__t.html#o3">mask</a> = 0;
-00091 } <span class="keywordflow">else</span> {
-00092 delay;
-00093 }
-00094
-00095 <span class="comment">/*</span>
-00096 <span class="comment"> */</span>
-00097 <span class="keywordflow">if</span> (<a class="code" href="display__shared_8hch.html#a19">BUTTON_MODE</a> == events-&gt;<a class="code" href="structevents__t.html#o3">mask</a>) {
-00098 <span class="keywordflow">if</span> (<a class="code" href="eventhandler__shared_8hch.html#a3">MODE_GRAPH</a> == events-&gt;<a class="code" href="structevents__t.html#o4">mode</a>) {
-00099 events-&gt;<a class="code" href="structevents__t.html#o4">mode</a> = MODE_SKIN;
-00100 } <span class="keywordflow">else</span> {
-00101 events-&gt;<a class="code" href="structevents__t.html#o4">mode</a> = MODE_GRAPH;
-00102 }
-00103 } <span class="keywordflow">else</span> {
-00104 delay;
-00105 }
-00106
-00107 <span class="comment">/*</span>
-00108 <span class="comment"> * If the current mask equals the help button</span>
-00109 <span class="comment"> * we set display mode to help.</span>
-00110 <span class="comment"> */</span>
-00111 <span class="keywordflow">if</span> (<a class="code" href="display__shared_8hch.html#a18">BUTTON_HELP</a> == events-&gt;<a class="code" href="structevents__t.html#o3">mask</a>) {
-00112 <span class="comment">/*</span>
-00113 <span class="comment"> * Change the mode to help if it's</span>
-00114 <span class="comment"> * currently not set, otherwise go back</span>
-00115 <span class="comment"> * to skin mode.</span>
-00116 <span class="comment"> */</span>
-00117 <span class="keywordflow">if</span> (<a class="code" href="eventhandler__shared_8hch.html#a2">MODE_HELP</a> == events-&gt;<a class="code" href="structevents__t.html#o4">mode</a>) {
-00118 events-&gt;<a class="code" href="structevents__t.html#o4">mode</a> = MODE_SKIN;
-00119 } <span class="keywordflow">else</span> {
-00120 events-&gt;<a class="code" href="structevents__t.html#o4">mode</a> = MODE_HELP;
-00121 }
-00122 } <span class="keywordflow">else</span> {
-00123 delay;
-00124 }
-00125
-00126 <span class="comment">/*</span>
-00127 <span class="comment"> * The Preset buttons span from 1 to 6 so if</span>
-00128 <span class="comment"> * the mask one of those, we'll change the</span>
-00129 <span class="comment"> * pointer to point to the current preset.</span>
-00130 <span class="comment"> */</span>
-00131 <span class="keywordflow">if</span> ((<a class="code" href="display__shared_8hch.html#a7">BUTTON_PRESET_1</a> &lt;= events-&gt;<a class="code" href="structevents__t.html#o3">mask</a>) &amp;&amp; (events-&gt;<a class="code" href="structevents__t.html#o3">mask</a> &lt;= BUTTON_PRESET_6)) {
-00132 <span class="comment">/*</span>
-00133 <span class="comment"> * The active preset is determined by</span>
-00134 <span class="comment"> * the mask minus an offset. Hence</span>
-00135 <span class="comment"> * ranging our active preset from 0 to</span>
-00136 <span class="comment"> * 6.</span>
-00137 <span class="comment"> */</span>
-00138 events-&gt;<a class="code" href="structevents__t.html#o1">active_preset</a> = 0 @ (events-&gt;<a class="code" href="structevents__t.html#o3">mask</a> -BUTTON_PRESET_1);
-00139 <span class="comment">/*</span>
-00140 <span class="comment"> * Each equalizer is 128 bands wide,</span>
-00141 <span class="comment"> * thus we need to add 128 * the preset</span>
-00142 <span class="comment"> * for each different preset. This</span>
-00143 <span class="comment"> * offset is calculated here.</span>
-00144 <span class="comment"> */</span>
-00145 preset_offset = events-&gt;<a class="code" href="structevents__t.html#o1">active_preset</a> &lt;&lt; 7;
-00146 <span class="comment">/*</span>
-00147 <span class="comment"> * We set the pointer to the active</span>
-00148 <span class="comment"> * part of the array by using the</span>
-00149 <span class="comment"> * preset offset as our index. Hence</span>
-00150 <span class="comment"> * depending on the selected preset</span>
-00151 <span class="comment"> * we point to 0, 128, 256, 384, 512</span>
-00152 <span class="comment"> * or 640.</span>
-00153 <span class="comment"> */</span>
-00154 audiodata-&gt;<a class="code" href="structaudiodata__t.html#o0">equalizer_levels_ptr</a> = &amp;equalizer_levels.read[preset_offset];
-00155 <span class="comment">/*</span>
-00156 <span class="comment"> * Finally update the equalizer bars</span>
-00157 <span class="comment"> * that are drawn by the display.</span>
-00158 <span class="comment"> */</span>
-00159 <a class="code" href="display_8hcc.html#a3">reload_equalizer</a>(events, &amp;equalizer_levels.write[preset_offset]);
-00160 } <span class="keywordflow">else</span> {
-00161 delay;
-00162 }
-00163
-00164 <span class="keywordflow">if</span> ((<a class="code" href="display__shared_8hch.html#a15">BUTTON_PRECISE</a> &lt;= events-&gt;<a class="code" href="structevents__t.html#o3">mask</a>) &amp;&amp; (events-&gt;<a class="code" href="structevents__t.html#o3">mask</a> &lt;= BUTTON_CONVEX_FULL)) {
-00165 events-&gt;<a class="code" href="structevents__t.html#o5">equalizer_mode</a> = (events-&gt;<a class="code" href="structevents__t.html#o3">mask</a> -BUTTON_PRECISE) &lt;-4;
-00166 } <span class="keywordflow">else</span> {
-00167 delay;
-00168 }
-00169
-00170 <span class="comment">/*</span>
-00171 <span class="comment"> * If the demo button was pressed load the</span>
-00172 <span class="comment"> * demo preset values into the presets.</span>
-00173 <span class="comment"> */</span>
-00174 <span class="keywordflow">if</span> (<a class="code" href="display__shared_8hch.html#a5">BUTTON_DEMO</a> == events-&gt;<a class="code" href="structevents__t.html#o3">mask</a>) {
-00175 <a class="code" href="events_8hcc.html#a3">load_preset</a>(<a class="code" href="eventhandler_8hch.html#a2">LOAD_PRESET_DEMO</a>, equalizer_levels.write);
-00176 <a class="code" href="display_8hcc.html#a3">reload_equalizer</a>(events, &amp;equalizer_levels.write[preset_offset]);
-00177 }
-00178
-00179 <span class="comment">/*</span>
-00180 <span class="comment"> * If the reset button was pressed load the</span>
-00181 <span class="comment"> * reset values into the presets.</span>
-00182 <span class="comment"> */</span>
-00183 <span class="keywordflow">if</span> (<a class="code" href="display__shared_8hch.html#a6">BUTTON_RESET</a> == events-&gt;<a class="code" href="structevents__t.html#o3">mask</a>) {
-00184 <a class="code" href="events_8hcc.html#a3">load_preset</a>(<a class="code" href="eventhandler_8hch.html#a1">LOAD_PRESET_RESET</a>, equalizer_levels.write);
-00185 <a class="code" href="display_8hcc.html#a3">reload_equalizer</a>(events, &amp;equalizer_levels.write[preset_offset]);
-00186 }
-00187
-00188 <span class="comment">/*</span>
-00189 <span class="comment"> * If the current mask equals the log button,</span>
-00190 <span class="comment"> * we flip the display_log bit.</span>
-00191 <span class="comment"> */</span>
-00192 <span class="keywordflow">if</span> (<a class="code" href="display__shared_8hch.html#a4">BUTTON_LOG</a> == events-&gt;<a class="code" href="structevents__t.html#o3">mask</a>) {
-00193 audiodata-&gt;<a class="code" href="structaudiodata__t.html#o1">display_log</a> = !audiodata-&gt;<a class="code" href="structaudiodata__t.html#o1">display_log</a>;
-00194 } <span class="keywordflow">else</span> {
-00195 delay;
-00196 }
-00197
-00198 <span class="keywordflow">break</span>;
-00199
-00200 <span class="keywordflow">case</span> <a class="code" href="mouse__shared_8hch.html#a5">MOUSE_STATE_DOWN</a>:
-00201 <span class="comment">/*</span>
-00202 <span class="comment"> * If we are in the volume area we update the</span>
-00203 <span class="comment"> * volume level for both channels.</span>
-00204 <span class="comment"> */</span>
-00205 <span class="keywordflow">if</span> (<a class="code" href="display__shared_8hch.html#a2">AREA_VOLUME_YAXIS</a> == events-&gt;<a class="code" href="structevents__t.html#o3">mask</a>) {
-00206 <span class="comment">/*</span>
-00207 <span class="comment"> * Copy the current Y cursor position</span>
-00208 <span class="comment"> * to the events struct. This we then</span>
-00209 <span class="comment"> * later use for drawing purposes.</span>
-00210 <span class="comment"> */</span>
-00211 events-&gt;<a class="code" href="structevents__t.html#o2">volume_position</a> = 0 @ mousedata-&gt;<a class="code" href="structmousedata__t.html#o1">y</a>;
-00212 <span class="comment">/*</span>
-00213 <span class="comment"> * Look the relative y-coordinate up in</span>
-00214 <span class="comment"> * the volumecontrol lookup table. We</span>
-00215 <span class="comment"> * make a local copy here because the</span>
-00216 <span class="comment"> * RC200 call doesn't behave nicely</span>
-00217 <span class="comment"> * when passing anything else.</span>
-00218 <span class="comment"> */</span>
-00219 volume_left = <a class="code" href="eventhandler__shared_8hch.html#a7">volumecontrol_table</a>[((mousedata-&gt;<a class="code" href="structmousedata__t.html#o1">y</a>) -65) &lt;- 6];
-00220 <span class="comment">/*</span>
-00221 <span class="comment"> * We feel that volume gets softer the</span>
-00222 <span class="comment"> * closer it gets to the 0, and louder</span>
-00223 <span class="comment"> * as it approaches 0x1f. The SetVolume</span>
-00224 <span class="comment"> * RC200 call does this in an unnatural</span>
-00225 <span class="comment"> * reverse way. Therefor we fix it.</span>
-00226 <span class="comment"> */</span>
-00227 RC200AudioOutSetVolume(!volume_left, 0x1f -volume_left, 0x1f -volume_left);
-00228 } <span class="keywordflow">else</span> {
-00229 delay;
-00230 }
-00231
-00232 <span class="keywordflow">if</span> ((<a class="code" href="display__shared_8hch.html#a20">AREA_EQUALIZER_MIN</a> &lt;= events-&gt;<a class="code" href="structevents__t.html#o3">mask</a>) &amp;&amp; (events-&gt;<a class="code" href="structevents__t.html#o3">mask</a> &lt;= AREA_EQUALIZER_MAX)) {
-00233
-00234 <span class="keywordflow">if</span> (<a class="code" href="eventhandler__shared_8hch.html#a6">EQUALIZERMODE_PRECISE</a> == events-&gt;<a class="code" href="structevents__t.html#o5">equalizer_mode</a>) {
-00235 events-&gt;<a class="code" href="structevents__t.html#o6">locked_display</a> = TRUE;
-00236 equalizer_levels.write[preset_offset +(0 @ events-&gt;<a class="code" href="structevents__t.html#o3">mask</a>) -AREA_EQUALIZER_MIN] = <a class="code" href="eventhandler__shared_8hch.html#a8">equalizer_table</a>[mousedata-&gt;<a class="code" href="structmousedata__t.html#o1">y</a> -382];
-00237 events-&gt;<a class="code" href="structevents__t.html#o0">equalizer_display</a>[(events-&gt;<a class="code" href="structevents__t.html#o3">mask</a> -AREA_EQUALIZER_MIN) &lt;- 7] = mousedata-&gt;<a class="code" href="structmousedata__t.html#o1">y</a>;
-00238 events-&gt;<a class="code" href="structevents__t.html#o6">locked_display</a> = FALSE;
-00239 } <span class="keywordflow">else</span> {
-00240
-00241 equalizer_mode_local = events-&gt;<a class="code" href="structevents__t.html#o5">equalizer_mode</a> +1;
-00242
-00243 events-&gt;<a class="code" href="structevents__t.html#o6">locked_display</a> = TRUE;
-00244 index_offset = ((equalizer_mode_local &lt;&lt; 1)); <span class="comment">/* delay; */</span>
-00245
-00246 <span class="keywordflow">if</span> (events-&gt;<a class="code" href="structevents__t.html#o3">mask</a> &lt; (<a class="code" href="display__shared_8hch.html#a20">AREA_EQUALIZER_MIN</a> +(0 @ equalizer_mode_local))) {
-00247 reference_point = events-&gt;<a class="code" href="structevents__t.html#o0">equalizer_display</a>[<a class="code" href="display__shared_8hch.html#a20">AREA_EQUALIZER_MIN</a> -AREA_EQUALIZER_MIN];
-00248 index_offset -= (((0 @ equalizer_mode_local) -(events-&gt;<a class="code" href="structevents__t.html#o3">mask</a> -AREA_EQUALIZER_MIN)) &lt;- 4);
-00249 } <span class="keywordflow">else</span> {
-00250 reference_point = events-&gt;<a class="code" href="structevents__t.html#o0">equalizer_display</a>[(events-&gt;<a class="code" href="structevents__t.html#o3">mask</a> - (0 @ equalizer_mode_local) -AREA_EQUALIZER_MIN) &lt;- 7];
-00251 index_offset -= 1;
-00252 }
-00253
-00254 <span class="keywordflow">if</span> (events-&gt;<a class="code" href="structevents__t.html#o3">mask</a> &gt; (<a class="code" href="display__shared_8hch.html#a21">AREA_EQUALIZER_MAX</a> -(0 @ equalizer_mode_local))) {
-00255 reference_point_right = events-&gt;<a class="code" href="structevents__t.html#o0">equalizer_display</a>[<a class="code" href="display__shared_8hch.html#a21">AREA_EQUALIZER_MAX</a> -AREA_EQUALIZER_MIN];
-00256 index_end = (((0 @ equalizer_mode_local) -(<a class="code" href="display__shared_8hch.html#a21">AREA_EQUALIZER_MAX</a> -events-&gt;<a class="code" href="structevents__t.html#o3">mask</a>)) &lt;- 4) -1;
-00257 } <span class="keywordflow">else</span> {
-00258 reference_point_right = events-&gt;<a class="code" href="structevents__t.html#o0">equalizer_display</a>[(events-&gt;<a class="code" href="structevents__t.html#o3">mask</a> + (0 @ equalizer_mode_local) -AREA_EQUALIZER_MIN) &lt;- 7];
-00259 index_end = 0;
-00260 }
-00261 events-&gt;<a class="code" href="structevents__t.html#o6">locked_display</a> = FALSE;
-00262
-00263 <span class="keywordflow">for</span> (; index_offset != index_end; index_offset--) {
-00264 <span class="keywordtype">unsigned</span> 10 average_bar;
-00265 <span class="keywordtype">unsigned</span> 7 equalizer_index;
-00266 <span class="keywordtype">unsigned</span> 4 bar_index;
-00267
-00268 <span class="keywordflow">if</span> (index_offset == equalizer_mode_local) {
-00269 reference_point = reference_point_right;
-00270 } <span class="keywordflow">else</span> {
-00271 delay;
-00272 }
-00273
-00274 <span class="keywordflow">if</span> (index_offset &gt; equalizer_mode_local)
-00275 {
-00276 bar_index = (index_offset -equalizer_mode_local);
-00277 equalizer_index = ((events-&gt;<a class="code" href="structevents__t.html#o3">mask</a> -(0 @ bar_index) -AREA_EQUALIZER_MIN) &lt;- 7);
-00278 } <span class="keywordflow">else</span>
-00279 {
-00280 bar_index = (equalizer_mode_local -index_offset);
-00281 equalizer_index = ((events-&gt;<a class="code" href="structevents__t.html#o3">mask</a> +(0 @ bar_index) -AREA_EQUALIZER_MIN) &lt;- 7);
-00282 }
-00283
-00284 <span class="keywordflow">if</span> (reference_point &gt; mousedata-&gt;<a class="code" href="structmousedata__t.html#o1">y</a>) {
-00285 average_bar = mousedata-&gt;<a class="code" href="structmousedata__t.html#o1">y</a> +((reference_point -mousedata-&gt;<a class="code" href="structmousedata__t.html#o1">y</a>) &gt;&gt; (equalizer_mode_local -bar_index));
-00286 } <span class="keywordflow">else</span> {
-00287 average_bar = mousedata-&gt;<a class="code" href="structmousedata__t.html#o1">y</a> -((mousedata-&gt;<a class="code" href="structmousedata__t.html#o1">y</a> -reference_point) &gt;&gt; (equalizer_mode_local -bar_index));
-00288 }
-00289
-00290 events-&gt;<a class="code" href="structevents__t.html#o6">locked_display</a> = TRUE;
-00291 equalizer_levels.write[preset_offset +(0 @ equalizer_index)] = <a class="code" href="eventhandler__shared_8hch.html#a8">equalizer_table</a>[average_bar -382];
-00292 events-&gt;<a class="code" href="structevents__t.html#o0">equalizer_display</a>[equalizer_index] = average_bar;
-00293 events-&gt;<a class="code" href="structevents__t.html#o6">locked_display</a> = FALSE;
-00294 }
-00295 }
-00296 } <span class="keywordflow">else</span> {
-00297 delay;
-00298 }
-00299
-00300 <span class="keywordflow">break</span>;
-00301
-00302 <span class="keywordflow">default</span>:
-00303 <span class="keywordflow">break</span>;
-00304 }
-00305 }
-00306 } <span class="comment">/* --- eventhandler_main() --- */</span>
-00307
-00308
-00309
-00310 <span class="comment">/*</span>
-00311 <span class="comment"> * Volume Control lookuptable.</span>
-00312 <span class="comment"> * TODO: This table is now hardcoded. To ensure full skinability this table</span>
-00313 <span class="comment"> * should be dynamically loaded.</span>
-00314 <span class="comment"> */</span>
-<a name="l00315"></a><a class="code" href="eventhandler_8hcc.html#a1">00315</a> rom <span class="keywordtype">unsigned</span> 5 <a class="code" href="eventhandler__shared_8hch.html#a7">volumecontrol_table</a>[46] = {31, 31, 30, 30, 29, 29, 28, 28, 27, 27, 26, 26, 25, 25, 24, 24, 23, 23, 22, 22, 21, 21, 20, 20, 19, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0};
-</pre></div><hr size="1"><address style="align: right;"><small>Generated on Thu Dec 9 14:37:06 2004 for Graphic Equalizer 2 by&nbsp;
-<a href="http://www.doxygen.org/index.html">
-<img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.3.9.1 </small></address>
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