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diff --git a/Graphic_Equalizer/doc/html/mouse_8hcc-source.html b/Graphic_Equalizer/doc/html/mouse_8hcc-source.html deleted file mode 100644 index dfb8298..0000000 --- a/Graphic_Equalizer/doc/html/mouse_8hcc-source.html +++ /dev/null @@ -1,116 +0,0 @@ -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> -<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> -<title>Graphic Equalizer 2: C:/Project Marcel & Oliver/Graphic_Equalizer/src/mouse.hcc Source File</title> -<link href="doxygen.css" rel="stylesheet" type="text/css"> -</head><body> -<!-- Generated by Doxygen 1.3.9.1 --> -<div class="qindex"><a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="dirs.html">Directories</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a></div> -<div class="nav"> -<a class="el" href="dir_000000.html">C:</a> / <a class="el" href="dir_000001.html">Project Marcel & Oliver</a> / <a class="el" href="dir_000002.html">Graphic_Equalizer</a> / <a class="el" href="dir_000004.html">src</a></div> -<h1>mouse.hcc</h1><a href="mouse_8hcc.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment">00001 -00021 <span class="comment">/******** System Includes *************/</span> -00022 <span class="preprocessor">#include <stdlib.hch></span> -00023 -00024 <span class="preprocessor">#include "pal_master.hch"</span> -00025 <span class="preprocessor">#include "pal_mouse.hch"</span> -00026 -00027 <span class="comment">/******** Application Includes ********/</span> -00028 <span class="preprocessor">#include "<a class="code" href="configuration_8hch.html">configuration.hch</a>"</span> -00029 <span class="preprocessor">#include "<a class="code" href="mouse__shared_8hch.html">mouse_shared.hch</a>"</span> -00030 <span class="preprocessor">#include "<a class="code" href="mouse_8hch.html">mouse.hch</a>"</span> -00031 -00032 <span class="preprocessor">#if HAVE_DEBUG</span> -00033 <span class="preprocessor"></span><span class="preprocessor"> #include "debug.hch"</span> -00034 <span class="preprocessor">#endif</span> -00035 <span class="preprocessor"></span> -00036 -00037 -<a name="l00048"></a><a class="code" href="mouse_8hcc.html#a0">00048</a> <span class="keywordtype">void</span> <a class="code" href="mouse_8hcc.html#a0">mouse_main</a>(<a class="code" href="structmousedata__t.html">mousedata_t</a> *mousedata) { -00049 <span class="keywordtype">unsigned</span> 18 touch_sampler; -00050 <span class="keywordtype">unsigned</span> 10 x, oldx; -00051 <span class="keywordtype">unsigned</span> 9 y, oldy; -00052 <span class="keywordtype">unsigned</span> 3 mousestate, oldmousestate; -00053 <span class="keywordtype">unsigned</span> 1 touch, touched, oldtouched; -00054 -00055 <span class="comment">/*</span> -00056 <span class="comment"> * We only check for mouse states once every 2^18 time. This to</span> -00057 <span class="comment"> * overcome the sampling of the 'Touch' state of the RC200 libs. When</span> -00058 <span class="comment"> * using newer libs this might be overkill, e.g. smaller values may</span> -00059 <span class="comment"> * work or sampling all together will be redundant.</span> -00060 <span class="comment"> */</span> -00061 touch_sampler = 1; -00062 <span class="keywordflow">while</span> (TRUE) { -00063 <span class="keywordflow">if</span> (!touch_sampler) { -00064 <span class="comment">/*</span> -00065 <span class="comment"> * We are here ready to set mouse states. We compare</span> -00066 <span class="comment"> * current and previous states and thereby determine</span> -00067 <span class="comment"> * the state to send to others</span> -00068 <span class="comment"> */</span> -00069 <span class="keywordflow">if</span> (touched) { -00070 <span class="keywordflow">if</span>(oldtouched) { -00071 mousestate = MOUSE_STATE_DOWN; -00072 } <span class="keywordflow">else</span> { -00073 mousestate = MOUSE_STATE_ON_PRESS; -00074 } -00075 oldtouched = TRUE; -00076 } <span class="keywordflow">else</span> { -00077 <span class="keywordflow">if</span>(oldtouched) { -00078 mousestate = MOUSE_STATE_ON_RELEASE; -00079 } <span class="keywordflow">else</span> { -00080 mousestate = MOUSE_STATE_UP; -00081 } -00082 oldtouched = FALSE; -00083 } -00084 <span class="comment">/*</span> -00085 <span class="comment"> * We have now processed our Touch. Reset it for the</span> -00086 <span class="comment"> * next run.</span> -00087 <span class="comment"> */</span> -00088 touched = FALSE; -00089 -00090 <span class="comment">/*</span> -00091 <span class="comment"> * In the rare occurance that we receive values</span> -00092 <span class="comment"> * beyond our range, we set them to some sane</span> -00093 <span class="comment"> * values here.</span> -00094 <span class="comment"> */</span> -00095 x = (x > 639) ? 0 : x; -00096 y = (y > 479) ? 0 : y; -00097 -00098 <span class="comment">/*</span> -00099 <span class="comment"> * Compare Previous States and Coordinates to determine</span> -00100 <span class="comment"> * wether they have changed. If so, Copy them into</span> -00101 <span class="comment"> * shared memory, notify the listening processes and</span> -00102 <span class="comment"> * Set the new as previous values for the next run. We</span> -00103 <span class="comment"> * can only do this when the display has handled all</span> -00104 <span class="comment"> * changes.</span> -00105 <span class="comment"> */</span> -00106 <span class="keywordflow">if</span> (((oldmousestate != mousestate) || (oldx != x) || (oldy != y)) && (<a class="code" href="mouse__shared_8hch.html#a1">MOUSE_NOT_UPDATED</a> == mousedata-><a class="code" href="structmousedata__t.html#o3">status</a>)) { -00107 <span class="comment">//par {</span> -00108 oldx = x; -00109 oldy = y; -00110 oldmousestate = mousestate; -00111 mousedata-><a class="code" href="structmousedata__t.html#o0">x</a> = x; -00112 mousedata-><a class="code" href="structmousedata__t.html#o1">y</a> = 0 @ y; -00113 mousedata-><a class="code" href="structmousedata__t.html#o2">state</a> = mousestate; -00114 mousedata-><a class="code" href="structmousedata__t.html#o3">status</a> = MOUSE_UPDATED; -00115 <span class="comment">//}</span> -00116 } -00117 } -00118 -00119 <span class="comment">/*</span> -00120 <span class="comment"> * Read the current X and Y of the 'cursor' and register wether</span> -00121 <span class="comment"> * the display was touched. If touched store this in a local</span> -00122 <span class="comment"> * store. This we do to catch the sampling of the RC200 lib.</span> -00123 <span class="comment"> */</span> -00124 RC200TouchScreenReadScaled(&x, &y, &touch); -00125 <span class="keywordflow">if</span> (touch) { -00126 touched = TRUE; -00127 } -00128 -00129 touch_sampler++; -00130 } -00131 } <span class="comment">/* --- mouse_main() --- */</span> -</pre></div><hr size="1"><address style="align: right;"><small>Generated on Thu Dec 9 14:37:07 2004 for Graphic Equalizer 2 by -<a href="http://www.doxygen.org/index.html"> -<img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.3.9.1 </small></address> -</body> -</html> |