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-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
-<title>Graphic Equalizer 2: C:/Project Marcel &amp; Oliver/Graphic_Equalizer/src/mouse.hcc Source File</title>
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-<!-- Generated by Doxygen 1.3.9.1 -->
-<div class="qindex"><a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="annotated.html">Data&nbsp;Structures</a> | <a class="qindex" href="dirs.html">Directories</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="functions.html">Data&nbsp;Fields</a> | <a class="qindex" href="globals.html">Globals</a></div>
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-<a class="el" href="dir_000000.html">C:</a>&nbsp;/&nbsp;<a class="el" href="dir_000001.html">Project Marcel &amp; Oliver</a>&nbsp;/&nbsp;<a class="el" href="dir_000002.html">Graphic_Equalizer</a>&nbsp;/&nbsp;<a class="el" href="dir_000004.html">src</a></div>
-<h1>mouse.hcc</h1><a href="mouse_8hcc.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment">00001
-00021 <span class="comment">/******** System Includes *************/</span>
-00022 <span class="preprocessor">#include &lt;stdlib.hch&gt;</span>
-00023
-00024 <span class="preprocessor">#include "pal_master.hch"</span>
-00025 <span class="preprocessor">#include "pal_mouse.hch"</span>
-00026
-00027 <span class="comment">/******** Application Includes ********/</span>
-00028 <span class="preprocessor">#include "<a class="code" href="configuration_8hch.html">configuration.hch</a>"</span>
-00029 <span class="preprocessor">#include "<a class="code" href="mouse__shared_8hch.html">mouse_shared.hch</a>"</span>
-00030 <span class="preprocessor">#include "<a class="code" href="mouse_8hch.html">mouse.hch</a>"</span>
-00031
-00032 <span class="preprocessor">#if HAVE_DEBUG</span>
-00033 <span class="preprocessor"></span><span class="preprocessor"> #include "debug.hch"</span>
-00034 <span class="preprocessor">#endif</span>
-00035 <span class="preprocessor"></span>
-00036
-00037
-<a name="l00048"></a><a class="code" href="mouse_8hcc.html#a0">00048</a> <span class="keywordtype">void</span> <a class="code" href="mouse_8hcc.html#a0">mouse_main</a>(<a class="code" href="structmousedata__t.html">mousedata_t</a> *mousedata) {
-00049 <span class="keywordtype">unsigned</span> 18 touch_sampler;
-00050 <span class="keywordtype">unsigned</span> 10 x, oldx;
-00051 <span class="keywordtype">unsigned</span> 9 y, oldy;
-00052 <span class="keywordtype">unsigned</span> 3 mousestate, oldmousestate;
-00053 <span class="keywordtype">unsigned</span> 1 touch, touched, oldtouched;
-00054
-00055 <span class="comment">/*</span>
-00056 <span class="comment"> * We only check for mouse states once every 2^18 time. This to</span>
-00057 <span class="comment"> * overcome the sampling of the 'Touch' state of the RC200 libs. When</span>
-00058 <span class="comment"> * using newer libs this might be overkill, e.g. smaller values may</span>
-00059 <span class="comment"> * work or sampling all together will be redundant.</span>
-00060 <span class="comment"> */</span>
-00061 touch_sampler = 1;
-00062 <span class="keywordflow">while</span> (TRUE) {
-00063 <span class="keywordflow">if</span> (!touch_sampler) {
-00064 <span class="comment">/*</span>
-00065 <span class="comment"> * We are here ready to set mouse states. We compare</span>
-00066 <span class="comment"> * current and previous states and thereby determine</span>
-00067 <span class="comment"> * the state to send to others</span>
-00068 <span class="comment"> */</span>
-00069 <span class="keywordflow">if</span> (touched) {
-00070 <span class="keywordflow">if</span>(oldtouched) {
-00071 mousestate = MOUSE_STATE_DOWN;
-00072 } <span class="keywordflow">else</span> {
-00073 mousestate = MOUSE_STATE_ON_PRESS;
-00074 }
-00075 oldtouched = TRUE;
-00076 } <span class="keywordflow">else</span> {
-00077 <span class="keywordflow">if</span>(oldtouched) {
-00078 mousestate = MOUSE_STATE_ON_RELEASE;
-00079 } <span class="keywordflow">else</span> {
-00080 mousestate = MOUSE_STATE_UP;
-00081 }
-00082 oldtouched = FALSE;
-00083 }
-00084 <span class="comment">/*</span>
-00085 <span class="comment"> * We have now processed our Touch. Reset it for the</span>
-00086 <span class="comment"> * next run.</span>
-00087 <span class="comment"> */</span>
-00088 touched = FALSE;
-00089
-00090 <span class="comment">/*</span>
-00091 <span class="comment"> * In the rare occurance that we receive values</span>
-00092 <span class="comment"> * beyond our range, we set them to some sane</span>
-00093 <span class="comment"> * values here.</span>
-00094 <span class="comment"> */</span>
-00095 x = (x &gt; 639) ? 0 : x;
-00096 y = (y &gt; 479) ? 0 : y;
-00097
-00098 <span class="comment">/*</span>
-00099 <span class="comment"> * Compare Previous States and Coordinates to determine</span>
-00100 <span class="comment"> * wether they have changed. If so, Copy them into</span>
-00101 <span class="comment"> * shared memory, notify the listening processes and</span>
-00102 <span class="comment"> * Set the new as previous values for the next run. We</span>
-00103 <span class="comment"> * can only do this when the display has handled all</span>
-00104 <span class="comment"> * changes.</span>
-00105 <span class="comment"> */</span>
-00106 <span class="keywordflow">if</span> (((oldmousestate != mousestate) || (oldx != x) || (oldy != y)) &amp;&amp; (<a class="code" href="mouse__shared_8hch.html#a1">MOUSE_NOT_UPDATED</a> == mousedata-&gt;<a class="code" href="structmousedata__t.html#o3">status</a>)) {
-00107 <span class="comment">//par {</span>
-00108 oldx = x;
-00109 oldy = y;
-00110 oldmousestate = mousestate;
-00111 mousedata-&gt;<a class="code" href="structmousedata__t.html#o0">x</a> = x;
-00112 mousedata-&gt;<a class="code" href="structmousedata__t.html#o1">y</a> = 0 @ y;
-00113 mousedata-&gt;<a class="code" href="structmousedata__t.html#o2">state</a> = mousestate;
-00114 mousedata-&gt;<a class="code" href="structmousedata__t.html#o3">status</a> = MOUSE_UPDATED;
-00115 <span class="comment">//}</span>
-00116 }
-00117 }
-00118
-00119 <span class="comment">/*</span>
-00120 <span class="comment"> * Read the current X and Y of the 'cursor' and register wether</span>
-00121 <span class="comment"> * the display was touched. If touched store this in a local</span>
-00122 <span class="comment"> * store. This we do to catch the sampling of the RC200 lib.</span>
-00123 <span class="comment"> */</span>
-00124 RC200TouchScreenReadScaled(&amp;x, &amp;y, &amp;touch);
-00125 <span class="keywordflow">if</span> (touch) {
-00126 touched = TRUE;
-00127 }
-00128
-00129 touch_sampler++;
-00130 }
-00131 } <span class="comment">/* --- mouse_main() --- */</span>
-</pre></div><hr size="1"><address style="align: right;"><small>Generated on Thu Dec 9 14:37:07 2004 for Graphic Equalizer 2 by&nbsp;
-<a href="http://www.doxygen.org/index.html">
-<img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.3.9.1 </small></address>
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