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+/*! \file eventhandler.hcc
+ *
+ * \section generic This modules coordinates all events. Thus for example
+ * when the mousehandler registers a 'click' we coordinate
+ * the actions that follow that click.
+ *
+ * \section project Project information.
+ * Project Graphic Equalizer\n
+ * \author O.M. Schinagl
+ * \date 20041110
+ * \version 0.1
+ *
+ * \section copyright Copyright
+ * Copyright ©2004 Koninklijke Philips Electronics N.V. All rights reserved
+ *
+ * \section history Change history
+ * 20041110: O.M. Schinagl\n Initial version
+ *
+ ********************************************************************/
+
+/******** System Includes *************/
+#include <stdlib.hch>
+
+#include "pal_master.hch"
+
+/******** Application Includes ********/
+#include "configuration.hch"
+#include "audio.hch"
+#include "mouse_shared.hch"
+#include "eventhandler_shared.hch"
+#include "display_shared.hch"
+#include "eventhandler.hch"
+#include "events.hch"
+#include "display.hch"
+
+#if HAVE_DEBUG
+ #include "debug.hch"
+#endif
+
+
+
+/*
+ */
+extern chan unsigned 1 maskupdate_notification;
+extern chan unsigned 1 event_notification;
+
+
+/*! \fn void eventhandler_main(audiodata_t *audiodata, events_t *events, mousedata_t *mousedata);
+ * \brief
+ *
+ * \param *audiodata pointer to struct for setting equalizer levels.
+ * \param *events pointer to struct with all events for display states.
+ * \param *mousedata pointer to struct with mouse data for X and Y
+ * coordinates.
+ *
+ * \return Never Returns.
+ * \retval void
+ */
+inline void eventhandler_main(audiodata_t *audiodata, events_t *events, mousedata_t *mousedata, skindata_t *skindata) {
+ mpram {
+ ram unsigned 4 write[768];
+ rom unsigned 4 read[768];
+ } equalizer_levels with { block = "BlockRAM"};
+
+ unsigned 11 reference_point, reference_point_right;
+ unsigned 10 preset_offset;
+ unsigned 6 gain_counter;
+ unsigned 5 old_volume;
+ unsigned 5 volume;
+ unsigned 4 gain;
+ unsigned 4 index_offset, index_end;
+ unsigned 4 equalizer_mode_local;
+ unsigned 1 newmaskupdate, eventupdate;
+
+ audiodata->display_log = TRUE;
+ audiodata->play = FALSE;
+ events->image = IMAGE_SKIN;
+ events->button_demo_state = FALSE;
+ events->button_reset_state = FALSE;
+ events->saturated = FALSE;
+
+ volume = change_volume_from_coordinate(volumecontrol_table_inv[0x18], events, skindata);
+ gain = change_inputgain_from_coordinate(inputgain_table_inv[0xf], events, skindata);
+ load_preset(LOAD_PRESET_RESET, equalizer_levels.write);
+ reload_equalizer(events, &equalizer_levels.write[preset_offset]);
+
+ par {
+ while (TRUE) {
+ event_notification ? eventupdate;
+
+ if (audiodata->saturated) {
+ gain_counter--;
+ if (!gain_counter) {
+ gain--;
+ change_inputgain_from_coordinate(inputgain_table_inv[gain], events, skindata);
+ events->saturated = TRUE;
+ }
+ }
+ }
+ while (TRUE) {
+
+ maskupdate_notification ? newmaskupdate;
+ /*
+ * First we determine what mousestate we currently have. Then
+ * we check where we are to decide what to do.
+ */
+ switch (mousedata->state) {
+ case MOUSE_STATE_ON_PRESS:
+ /*
+ * If we are displaying the graphic visual,
+ * any press returns to the application.
+ */
+ if (IMAGE_GRAPH == events->image) {
+ events->image = IMAGE_SKIN;
+ events->mask = 0;
+ } else {
+ delay;
+ }
+
+ /*
+ */
+ if (BUTTON_MODE == events->mask) {
+ if (IMAGE_GRAPH == events->image) {
+ events->image = IMAGE_SKIN;
+ } else {
+ events->image = IMAGE_GRAPH;
+ }
+ } else {
+ delay;
+ }
+
+ /*
+ * If the current mask equals the help button
+ * we set display mode to help.
+ */
+ if ((IMAGE_ABOUT != events->image) && (BUTTON_HELP == events->mask)) {
+ /*
+ * Change the mode to help if it's
+ * currently not set, otherwise go back
+ * to skin mode.
+ */
+ if (IMAGE_HELP == events->image) {
+ events->image = IMAGE_SKIN;
+ } else {
+ events->image = IMAGE_HELP;
+ }
+ } else {
+ delay;
+ }
+
+ if ((IMAGE_HELP != events->image) && (BUTTON_ABOUT == events->mask)) {
+ /*
+ * Change the mode to about if it's
+ * currently not set, otherwise go back
+ * to skin mode.
+ */
+ if (IMAGE_ABOUT == events->image) {
+ events->image = IMAGE_SKIN;
+ } else {
+ events->image_about = IMAGE_ABOUT_TOP_TASS;
+ events->image = IMAGE_ABOUT;
+ }
+ } else {
+ delay;
+ }
+
+ if (BUTTON_EXIT_TO_SKIN == events->mask) {
+ /*
+ */
+ events->image = IMAGE_SKIN;
+ } else {
+ delay;
+ }
+
+ /*
+ */
+ if ((BUTTON_URL_FONTYS <= events->mask) && (events->mask <= BUTTON_URL_DETAILS)) {
+ events->image_about = (events->mask -BUTTON_URL_FONTYS) <- 5;
+ } else {
+ delay;
+ }
+
+ /*
+ * The Preset buttons span from 1 to 6 so if
+ * the mask one of those, we'll change the
+ * pointer to point to the current preset.
+ */
+ if ((BUTTON_PRESET_1 <= events->mask) && (events->mask <= BUTTON_PRESET_6)) {
+ /*
+ * The active preset is determined by
+ * the mask minus an offset. Hence
+ * ranging our active preset from 0 to
+ * 6.
+ */
+ events->active_preset = 0 @ (events->mask -BUTTON_PRESET_1);
+ /*
+ * Each equalizer is 128 bands wide,
+ * thus we need to add 128 * the preset
+ * for each different preset. This
+ * offset is calculated here.
+ */
+ preset_offset = events->active_preset << 7;
+ /*
+ * We set the pointer to the active
+ * part of the array by using the
+ * preset offset as our index. Hence
+ * depending on the selected preset
+ * we point to 0, 128, 256, 384, 512
+ * or 640.
+ */
+ audiodata->equalizer_levels_ptr = &equalizer_levels.read[preset_offset]; /*
+ * Reload the equalizer bars
+ * from our buffer into
+ * the display memory.
+ */
+ reload_equalizer(events, &equalizer_levels.write[preset_offset]);
+ } else {
+ delay;
+ }
+
+ if ((BUTTON_PRECISE <= events->mask) && (events->mask <= BUTTON_CONVEX_FULL)) {
+ events->equalizer_mode = (events->mask -BUTTON_PRECISE) <-4;
+ } else {
+ delay;
+ }
+
+ /*
+ * If the demo button was pressed load the
+ * demo preset values into the presets.
+ */
+ if (BUTTON_DEMO == events->mask) {
+ events->button_demo_state = TRUE;
+ load_preset(LOAD_PRESET_DEMO, equalizer_levels.write);
+ reload_equalizer(events, &equalizer_levels.write[preset_offset]);
+ }
+
+ /*
+ * If the reset button was pressed load the
+ * reset values into the presets.
+ */
+ if (BUTTON_RESET == events->mask) {
+ events->button_reset_state = TRUE;
+ load_preset(LOAD_PRESET_RESET, equalizer_levels.write);
+ reload_equalizer(events, &equalizer_levels.write[preset_offset]);
+ }
+
+ /*
+ * If the current mask equals the log button,
+ * we flip the display_log bit.
+ */
+ if (BUTTON_LOG == events->mask) {
+ audiodata->display_log = !audiodata->display_log;
+ } else {
+ delay;
+ }
+
+ if (BUTTON_PLAY == events->mask) {
+ audiodata->play = !audiodata->play;
+ if (audiodata->play) {
+ events->locked_gain = TRUE;
+ } else {
+ events->locked_gain = FALSE;
+ }
+ } else {
+ delay;
+ }
+
+
+/*
+ if ((BUTTON_PAUSE == events->mask) && (audiodata->player != STOP_AUDIO)) {
+ if (PLAY_AUDIO == audiodata->player) {
+ audiodata->player = PAUSE_AUDIO;
+ } else {
+ audioplay->player = RESUME_AUDIO;
+ }
+ } else {
+ delay;
+ }
+
+ if (BUTTON_PLAY == events->mask) {
+ if (PAUSE_AUDIO == audiodata->player) {
+ audioplay->player = RESUME_AUDIO;
+ } else {
+ old_volume = volume;
+ change_volume_from_coordinate(volulmecontrol_table_inv[0x18], events, skindata);
+ audiodata->player = PLAY_AUDIO;
+ }
+ } else {
+ delay;
+ }
+
+ if (BUTTON_STOP == events->mask) {
+ audiodata->player = STOP_AUDIO;
+ volume = change_volume_from_coordinate(volulmecontrol_table_inv[old_volume], events, skindata);
+ } else {
+ delay;
+ }
+*/
+ break;
+
+ case MOUSE_STATE_DOWN:
+ /*
+ * If we are in the volume area we update the
+ * volume level for both channels.
+ */
+ if (AREA_VOLUME_YAXIS == events->mask) {
+ /*
+ * Change the volume depending
+ * on the y position.
+ */
+ volume = change_volume_from_coordinate(mousedata->y, events, skindata);
+ } else {
+ delay;
+ }
+
+ if ((AREA_INPUTGAIN_YAXIS == events->mask) && (!events->locked_gain)) {
+ /*
+ * Change the inputgain
+ * depending on the y position.
+ * We store the 'set' gain to
+ * be used with the automatic
+ * input gain detection.
+ */
+ gain = change_inputgain_from_coordinate(mousedata->y, events, skindata);
+ /*
+ * We manually update the
+ * inputgain so we change the
+ * color of the slider.
+ */
+ events->saturated = FALSE;
+ } else {
+ delay;
+ }
+
+ if ((AREA_EQUALIZER_MIN <= events->mask) && (events->mask <= AREA_EQUALIZER_MAX)) {
+
+ if (EQUALIZERMODE_PRECISE == events->equalizer_mode) {
+ events->locked_display = TRUE;
+ equalizer_levels.write[preset_offset +(0 @ events->mask) -AREA_EQUALIZER_MIN] = equalizer_table[(mousedata->y -382) <- 10];
+ events->equalizer_display[(events->mask -AREA_EQUALIZER_MIN) <- 7] = 0 @ (mousedata->y);
+ events->locked_display = FALSE;
+ } else {
+
+ equalizer_mode_local = events->equalizer_mode +1;
+
+ events->locked_display = TRUE;
+ index_offset = ((equalizer_mode_local << 1)); /* delay; */
+
+ if (events->mask < (AREA_EQUALIZER_MIN +(0 @ equalizer_mode_local))) {
+ reference_point = events->equalizer_display[AREA_EQUALIZER_MIN -AREA_EQUALIZER_MIN];
+ index_offset -= (((0 @ equalizer_mode_local) -(events->mask -AREA_EQUALIZER_MIN)) <- 4);
+ } else {
+ reference_point = events->equalizer_display[(events->mask - (0 @ equalizer_mode_local) -AREA_EQUALIZER_MIN) <- 7];
+ index_offset -= 1;
+ }
+
+ if (events->mask > (AREA_EQUALIZER_MAX -(0 @ equalizer_mode_local))) {
+ reference_point_right = events->equalizer_display[AREA_EQUALIZER_MAX -AREA_EQUALIZER_MIN];
+ index_end = (((0 @ equalizer_mode_local) -(AREA_EQUALIZER_MAX -events->mask)) <- 4) -1;
+ } else {
+ reference_point_right = events->equalizer_display[(events->mask + (0 @ equalizer_mode_local) -AREA_EQUALIZER_MIN) <- 7];
+ index_end = 0;
+ }
+ events->locked_display = FALSE;
+
+ for (; index_offset != index_end; index_offset--) {
+ unsigned 11 average_bar;
+ unsigned 7 equalizer_index;
+ unsigned 4 bar_index;
+
+ if (index_offset == equalizer_mode_local) {
+ reference_point = reference_point_right;
+ } else {
+ delay;
+ }
+
+ if (index_offset > equalizer_mode_local)
+ {
+ bar_index = (index_offset -equalizer_mode_local);
+ equalizer_index = ((events->mask -(0 @ bar_index) -AREA_EQUALIZER_MIN) <- 7);
+ } else
+ {
+ bar_index = (equalizer_mode_local -index_offset);
+ equalizer_index = ((events->mask +(0 @ bar_index) -AREA_EQUALIZER_MIN) <- 7);
+ }
+
+ if (reference_point > mousedata->y) {
+ average_bar = mousedata->y +((reference_point -mousedata->y) >> (equalizer_mode_local -bar_index));
+ } else {
+ average_bar = mousedata->y -((mousedata->y -reference_point) >> (equalizer_mode_local -bar_index));
+ }
+
+ events->locked_display = TRUE;
+ equalizer_levels.write[preset_offset +(0 @ equalizer_index)] = equalizer_table[(average_bar -382) <- 10];
+ events->equalizer_display[equalizer_index] = average_bar;
+ events->locked_display = FALSE;
+ }
+ }
+ } else {
+ delay;
+ }
+
+ if (BUTTON_DEMO != events->mask) {
+ events->button_demo_state = FALSE;
+ }
+ if (BUTTON_RESET != events->mask) {
+ events->button_reset_state = FALSE;
+ }
+
+ break;
+
+ case MOUSE_STATE_ON_RELEASE:
+ events->button_demo_state = FALSE;
+ events->button_reset_state = FALSE;
+ break;
+
+ default:
+ break;
+ }
+ }
+ }
+} /* --- eventhandler_main() --- */
+
+
+
+/*
+ * Volume Control lookuptable.
+ * TODO: This table is now hardcoded. To ensure full skinability this table
+ * should be dynamically loaded.
+ */
+ram unsigned 5 volumecontrol_table[46] = {31, 31, 30, 30, 29, 29, 28, 28, 27, 27, 26, 26, 25, 25, 24, 24, 23, 23, 22, 22, 21, 21, 20, 20, 19, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0};
+ram unsigned 11 volumecontrol_table_inv[32] = {111, 110, 108, 106, 105, 103, 102, 100, 99, 97, 96, 94, 93, 91, 90, 88, 87, 85, 84, 82, 81, 79, 78, 76, 75, 73, 72, 70, 69, 67, 66};
+
+ram unsigned 4 inputgain_table[46] = {15, 15, 15, 15, 14, 14, 14, 14, 13, 13, 13, 13, 12, 12, 12, 12, 11, 11, 11, 11, 10, 10, 10, 10, 9, 9, 9, 8, 8, 7, 7, 6, 6, 5, 5, 4, 4, 3, 3, 2, 2, 1, 1, 0, 0, 0};
+ram unsigned 11 inputgain_table_inv[16] = {111, 108, 105, 102, 99, 96, 93, 90, 87, 84, 81, 78, 75, 72, 69, 66};