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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<title>Graphic Equalizer: C:/Project  Marcel &amp; Oliver/Graphic_Equalizer/src/display.hcc Source File</title>
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<div class="qindex"><a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="globals.html">Globals</a></div>
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<a class="el" href="dir_000000.html">C:</a>&nbsp;/&nbsp;<a class="el" href="dir_000001.html">Project  Marcel &amp; Oliver</a>&nbsp;/&nbsp;<a class="el" href="dir_000002.html">Graphic_Equalizer</a>&nbsp;/&nbsp;<a class="el" href="dir_000004.html">src</a></div>
<h1>display.hcc</h1><a href="display_8hcc.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment">00001 
00019 <span class="comment">/*</span>
00020 <span class="comment"> * Set the Clock rate for this domain. 25.175 Mhz is required for the Video output.</span>
00021 <span class="comment"> */</span>
00022 <span class="preprocessor">#define PAL_TARGET_CLOCK_RATE 25175000</span>
00023 <span class="preprocessor"></span>
00024 <span class="comment">/******** System Includes *************/</span>
00025 <span class="preprocessor">#include &lt;stdlib.hch&gt;</span>
00026 
00027 <span class="preprocessor">#include "pal_master.hch"</span>
00028 
00029 <span class="comment">/******** Application Includes ********/</span>
00030 <span class="preprocessor">#include "<a class="code" href="configuration_8hch.html">configuration.hch</a>"</span>
00031 <span class="preprocessor">#include "<a class="code" href="audio_8hch.html">audio.hch</a>"</span>
00032 <span class="preprocessor">#include "<a class="code" href="eventhandler__shared_8hch.html">eventhandler_shared.hch</a>"</span>
00033 <span class="preprocessor">#include "<a class="code" href="mouse__shared_8hch.html">mouse_shared.hch</a>"</span>
00034 <span class="preprocessor">#include "<a class="code" href="display__shared_8hch.html">display_shared.hch</a>"</span>
00035 <span class="preprocessor">#include "<a class="code" href="display_8hch.html">display.hch</a>"</span>
00036 
00037 <span class="preprocessor">#if HAVE_DEBUG</span>
00038 <span class="preprocessor"></span><span class="preprocessor">        #include "debug.hch"</span>
00039 <span class="preprocessor">#endif</span>
00040 <span class="preprocessor"></span>
00041 
00042 
00043 <span class="comment">/*</span>
00044 <span class="comment"> * Channel to notify others when new mousedata is available. If so</span>
00045 <span class="comment"> * Then mousedata struct is updated with shared data.</span>
00046 <span class="comment"> */</span>
00047 chan <span class="keywordtype">unsigned</span> 1 maskupdate_notification;
00048 
00049 
00050 
<a name="l00064"></a><a class="code" href="display_8hcc.html#a3">00064</a> <span class="keywordtype">void</span> <a class="code" href="display_8hcc.html#a3">display_main</a>(skindata_t *skindata, audiodata_t *audiodata, events_t *events, mousedata_t *mousedata) {
00065         <span class="comment">/*</span>
00066 <span class="comment">         * Setup macro's RAM/Video handles and to coordinate pixel writing.</span>
00067 <span class="comment">         */</span>
00068         macro expr CLOCKRATE = PAL_ACTUAL_CLOCK_RATE;
00069         macro expr VIDEOOUT = PalVideoOutOptimalCT(CLOCKRATE);
00070         macro expr RAM_BANK0 = PalPL2RAMCT(0);
00071         macro expr DW = PalPL2RAMGetMaxDataWidthCT();
00072         macro expr AW = PalPL2RAMGetMaxAddressWidthCT();
00073         macro expr VISIBLEX = PalVideoOutGetVisibleX(VIDEOOUT, CLOCKRATE);
00074         macro expr TOTALX = PalVideoOutGetTotalX(VIDEOOUT, CLOCKRATE);
00075         macro expr TOTALY = PalVideoOutGetTotalY(VIDEOOUT);
00076         macro expr SCANX = PalVideoOutGetX(VIDEOOUT);
00077         macro expr SCANY = PalVideoOutGetY(VIDEOOUT);
00078         
00079         <span class="keywordtype">unsigned</span> DW pixeldata;
00080         <span class="keywordtype">unsigned</span> 24 visual_graph_color;
00081         <span class="keywordtype">unsigned</span> AW address, address_offset;
00082 
00083 <span class="comment">/*</span>
00084 <span class="comment"> * To draw something usefull when only drawing our mask, we simply draw the</span>
00085 <span class="comment"> * mask itself. Thus creating a blueish image to help identify all interesting</span>
00086 <span class="comment"> * area's on the screen. Otherwise we only use the last 24 bits, the RGB values</span>
00087 <span class="comment"> * to draw on the screen.</span>
00088 <span class="comment"> */</span>
00089 <span class="preprocessor">#if (USE_MASK_ONLY &amp;&amp; HAVE_SMARTMEDIA)</span>
00090 <span class="preprocessor"></span><span class="preprocessor">#define PIXEL (0 @ pixeldata[31:24])</span>
00091 <span class="preprocessor"></span><span class="preprocessor">#else</span>
00092 <span class="preprocessor"></span><span class="preprocessor">#define PIXEL (pixeldata &lt;- 24)</span>
00093 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
00094 <span class="preprocessor"></span>
00095         <span class="comment">/*</span>
00096 <span class="comment">         * If the passed button_state tells us the button is active, then we</span>
00097 <span class="comment">         * the button is 'on' and we draw it inverted. Otherwise we draw the</span>
00098 <span class="comment">         * area of the button normally.</span>
00099 <span class="comment">         */</span>
00100         macro proc draw_button(button_state) {
00101                 <span class="keywordflow">if</span> (button_state == pixeldata[31:24]) {
00102                         PalVideoOutWrite(VIDEOOUT, ~PIXEL);
00103                 } <span class="keywordflow">else</span> {
00104                         PalVideoOutWrite(VIDEOOUT, PIXEL);
00105                 }
00106         }
00107 
00108         <span class="comment">/*</span>
00109 <span class="comment">         * Prime Rendering Pipeline to start where the skin starts.</span>
00110 <span class="comment">         */</span>
00111         PalPL2RAMSetReadAddress(RAM_BANK0, ADDRESS_SKIN_START);
00112 
00113         <span class="comment">/*</span>
00114 <span class="comment">         * Run the following tasks indefinatly and in parallel</span>
00115 <span class="comment">         */</span>
00116         <span class="keywordflow">while</span> (TRUE) {
00117                 par {
00118                         <span class="comment">/*</span>
00119 <span class="comment">                         * Before starting this loop we allready set the the</span>
00120 <span class="comment">                         * address. Therefor we can start reading the</span>
00121 <span class="comment">                         * previously set address and prepare the next address</span>
00122 <span class="comment">                         * for the next cycle.</span>
00123 <span class="comment">                         */</span>
00124                         PalPL2RAMRead(RAM_BANK0, &amp;pixeldata);
00125                         PalPL2RAMSetReadAddress(RAM_BANK0, address_offset +address);
00126 
00127                         <span class="comment">/*</span>
00128 <span class="comment">                         */</span>
00129                         <span class="keywordflow">switch</span> (events-&gt;mode) {
00130                                 <span class="keywordflow">case</span> MODE_HELP:
00131                                         address_offset = ADDRESS_HELP_START;
00132                                         <span class="keywordflow">break</span>;
00133                                 <span class="keywordflow">case</span> MODE_GRAPH:
00134                                         address_offset = ADDRESS_GRAPHMASK_START;
00135                                         <span class="keywordflow">break</span>;
00136                                 <span class="keywordflow">default</span>:
00137                                         address_offset = ADDRESS_SKIN_START;
00138                                         <span class="keywordflow">break</span>;
00139                         }
00140 
00141                         <span class="keywordflow">if</span> (MODE_GRAPH == events-&gt;mode) {
00142                                 par {
00143                                         visual_graph_color = ((<span class="keywordtype">unsigned</span> 8)(0 @ audiodata-&gt;fft_info.read[pixeldata[31:24]]) &lt;&lt; 1) @ ((<span class="keywordtype">unsigned</span> 8)(0 @ audiodata-&gt;fft_info.read[pixeldata[31:24]]) &lt;&lt; -1) @ ((<span class="keywordtype">unsigned</span> 8)(0 @ audiodata-&gt;fft_info.read[pixeldata[31:24]]) &lt;&lt; 0);
00144                                         PalVideoOutWrite(VIDEOOUT, 0 @ visual_graph_color);
00145                                 }
00146                         } <span class="keywordflow">else</span> {
00147                                 <span class="comment">/*</span>
00148 <span class="comment">                                 * Determin what to draw where here. Every case has an</span>
00149 <span class="comment">                                 * if else statement comparing wether to draw something</span>
00150 <span class="comment">                                 * special or the background. Every specific drawing</span>
00151 <span class="comment">                                 * obviously only happens in the masked area.</span>
00152 <span class="comment">                                 */</span>
00153                                 <span class="keywordflow">switch</span> (pixeldata[31:24]) {
00154                                         <span class="comment">/*</span>
00155 <span class="comment">                                         */</span>
00156                                         <span class="keywordflow">case</span> AREA_WAVEFORM:
00157                                                 <span class="keywordflow">if</span> (SCANY == 0 @ skindata-&gt;area_waveform_bottom -(0 @ (audiodata-&gt;ifft_info.read[((SCANX -(0 @ skindata-&gt;area_waveform_left)) &lt;-8)]))) {
00158                                                         PalVideoOutWrite(VIDEOOUT, skindata-&gt;color_area_waveform);
00159                                                 } <span class="keywordflow">else</span> {
00160                                                         PalVideoOutWrite(VIDEOOUT, PIXEL);
00161                                                 }
00162                                                 <span class="keywordflow">break</span>;
00163 
00164                                         <span class="comment">/*</span>
00165 <span class="comment">                                         * Volume control over the Y-axis.</span>
00166 <span class="comment">                                         */</span>
00167                                         <span class="keywordflow">case</span> AREA_VOLUME_YAXIS:
00168                                                 <span class="comment">/*</span>
00169 <span class="comment">                                                 * The volume_position stores the</span>
00170 <span class="comment">                                                 * highest point of our bar. Every</span>
00171 <span class="comment">                                                 * pixel after this point is drawn.</span>
00172 <span class="comment">                                                 */</span>
00173                                                 <span class="keywordflow">if</span> (SCANY &gt;= 0 @ events-&gt;volume_position) {
00174                                                         PalVideoOutWrite(VIDEOOUT, skindata-&gt;color_area_volume);
00175                                                 } <span class="keywordflow">else</span> {
00176                                                         PalVideoOutWrite(VIDEOOUT, PIXEL);
00177                                                 }
00178                                                 <span class="keywordflow">break</span>;
00179                                 
00180                                         <span class="comment">/*</span>
00181 <span class="comment">                                         * Spectrum Analyzer</span>
00182 <span class="comment">                                         */</span>
00183                                         <span class="keywordflow">case</span> AREA_SPECTRUM_ANALYZER:
00184                                                 <span class="comment">/*</span>
00185 <span class="comment">                                                 * We draw every pixel that is smaller TODO</span>
00186 <span class="comment">                                                 */</span>
00187                                                 <span class="keywordflow">if</span> ((SCANY &gt;= (0 @ skindata-&gt;area_spectrum_bottom) -(0 @ audiodata-&gt;fft_info.read[(SCANX -(0 @ skindata-&gt;area_spectrum_left))[9:2]])) &amp;&amp; ((SCANX -(0 @ skindata-&gt;area_spectrum_left)) &lt;- 2)) {
00188                                                         PalVideoOutWrite(VIDEOOUT, PIXEL_SPECTRUM);
00189                                                 } <span class="keywordflow">else</span> {
00190                                                         PalVideoOutWrite(VIDEOOUT, PIXEL);
00191                                                 }
00192                                                 <span class="keywordflow">break</span>;
00193 
00194                                         <span class="comment">/*</span>
00195 <span class="comment">                                         * Since all buttons are drawn equally, either</span>
00196 <span class="comment">                                         * we draw them normally or we inverse them, we</span>
00197 <span class="comment">                                         * can handle them almost equally.</span>
00198 <span class="comment">                                         */</span>
00199                                         <span class="keywordflow">case</span> BUTTON_PRESET_1:   <span class="comment">/* fall through */</span>
00200                                         <span class="keywordflow">case</span> BUTTON_PRESET_2:   <span class="comment">/* fall through */</span>
00201                                         <span class="keywordflow">case</span> BUTTON_PRESET_3:   <span class="comment">/* fall through */</span>
00202                                         <span class="keywordflow">case</span> BUTTON_PRESET_4:   <span class="comment">/* fall through */</span>
00203                                         <span class="keywordflow">case</span> BUTTON_PRESET_5:   <span class="comment">/* fall through */</span>
00204                                         <span class="keywordflow">case</span> BUTTON_PRESET_6:
00205                                                 <span class="comment">/*</span>
00206 <span class="comment">                                                 * The active preset tells us what</span>
00207 <span class="comment">                                                 * button is currently enabled. We must</span>
00208 <span class="comment">                                                 * however not forget to add the preset</span>
00209 <span class="comment">                                                 * button offset to possibly match it</span>
00210 <span class="comment">                                                 * with the current mask.</span>
00211 <span class="comment">                                                 */</span>
00212                                                 draw_button((events-&gt;active_preset +BUTTON_PRESET_1) &lt;- 8);
00213                                                 <span class="keywordflow">break</span>;
00214 
00215                                         <span class="keywordflow">case</span> BUTTON_CONVEX_FULL:        <span class="comment">/* fall through */</span>
00216                                         <span class="keywordflow">case</span> BUTTON_CONVEX_HALF:        <span class="comment">/* fall through */</span>
00217                                         <span class="keywordflow">case</span> BUTTON_PRECISE:            <span class="comment">/* fall through */</span>
00218                                         <span class="keywordflow">case</span> BUTTON_CONCAVE_HALF:       <span class="comment">/* fall through */</span>
00219                                         <span class="keywordflow">case</span> BUTTON_CONCAVE_FULL:
00220                                                 <span class="comment">/*</span>
00221 <span class="comment">                                                 * equalizer mode tells us what button</span>
00222 <span class="comment">                                                 * is currently enabled. By adding the</span>
00223 <span class="comment">                                                 * equalizer mode button offset we can</span>
00224 <span class="comment">                                                 * safley check wether it matches our</span>
00225 <span class="comment">                                                 * mask.</span>
00226 <span class="comment">                                                 */</span>
00227                                                 draw_button((0 @ events-&gt;equalizer_mode) +BUTTON_CONVEX_FULL);
00228                                                 <span class="keywordflow">break</span>;
00229 
00230                                         <span class="keywordflow">case</span> BUTTON_LOG:
00231                                                 <span class="comment">/*</span>
00232 <span class="comment">                                                 * </span>
00233 <span class="comment">                                                 */</span>
00234                                                 draw_button((0 @ audiodata-&gt;display_log) +BUTTON_LOG);
00235                                                 <span class="keywordflow">break</span>;
00236 
00237                                         <span class="comment">/*</span>
00238 <span class="comment">                                         * The default case is split up into two parts</span>
00239 <span class="comment">                                         * actually. This is because we have 128 bands</span>
00240 <span class="comment">                                         * for the equalizer and thus as many mask</span>
00241 <span class="comment">                                         * entries. Since we don't want 128 identical</span>
00242 <span class="comment">                                         * cases we check wether the equalizer mask is</span>
00243 <span class="comment">                                         * currently active and if so draw it. If this</span>
00244 <span class="comment">                                         * is not the case we simply draw the</span>
00245 <span class="comment">                                         * background.</span>
00246 <span class="comment">                                         */</span>
00247                                         <span class="keywordflow">default</span>:
00248                                         <span class="comment">/* (pixeldata[31:24] &lt;= AREA_EQUALIZER_MAX) &amp;&amp;  */</span>
00249                                                 <span class="keywordflow">if</span> (!events-&gt;locked_equalizer) {
00250                                                         <span class="keywordflow">if</span> ((AREA_EQUALIZER_MIN &lt;= pixeldata[31:24]) &amp;&amp; ((SCANY -(0 @ SCANY &lt;- 1)) == 0 @ events-&gt;equalizer_display[(pixeldata[31:24] -AREA_EQUALIZER_MIN) &lt;- 7])) {
00251                                                                 PalVideoOutWrite(VIDEOOUT, skindata-&gt;color_equalizer);
00252                                                         } <span class="keywordflow">else</span> {
00253                                                                 PalVideoOutWrite(VIDEOOUT, PIXEL);
00254                                                         }
00255                                                 } <span class="keywordflow">else</span> {
00256                                                         PalVideoOutWrite(VIDEOOUT, PIXEL);
00257                                                 }
00258                                                 <span class="keywordflow">break</span>;
00259                                 }
00260                         }
00261 
00262                         <span class="comment">/*</span>
00263 <span class="comment">                         * We compare our current X and Y scan positions of the</span>
00264 <span class="comment">                         * output to the x and y data of the mouse. When those</span>
00265 <span class="comment">                         * are equal we set the current mask to the mask stored</span>
00266 <span class="comment">                         * in memory at that location. We then know what mask</span>
00267 <span class="comment">                         * is to be used for events.</span>
00268 <span class="comment">                         */</span>
00269                         <span class="keywordflow">if</span> (MOUSE_UPDATED == mousedata-&gt;status) {
00270                                 <span class="keywordflow">if</span> ((SCANX == 0 @ mousedata-&gt;x) &amp;&amp; (SCANY == 0 @ mousedata-&gt;y)) {
00271                                         par {
00272                                                 events-&gt;mask = pixeldata[31:24];
00273                                                 mousedata-&gt;status = MOUSE_NOT_UPDATED;
00274                                                 maskupdate_notification ! MOUSE_UPDATED;
00275                                         }
00276                                 } <span class="keywordflow">else</span> {
00277                                         delay;
00278                                 }
00279                         } <span class="keywordflow">else</span> {
00280                                 delay;
00281                         }
00282 
00283                         <span class="comment">/*</span>
00284 <span class="comment">                         * The current position of the screen can lay in an</span>
00285 <span class="comment">                         * area called the blanking area. We don't have data</span>
00286 <span class="comment">                         * for this area as it is not drawn. We therefor have</span>
00287 <span class="comment">                         * to determin wether we are beyond the visible area of</span>
00288 <span class="comment">                         * the screen, but before the end of the total width of</span>
00289 <span class="comment">                         * the screen. Our pipeline consists of 4 total stages.</span>
00290 <span class="comment">                         * Therefor we have to substract 4 pixels.</span>
00291 <span class="comment">                         */</span>
00292                         <span class="keywordflow">if</span> ((SCANX &gt; (VISIBLEX - 4)) &amp;&amp; (SCANX &lt;= (TOTALX - 4))) {
00293                                 <span class="comment">/*</span>
00294 <span class="comment">                                 * We are in the blanking area of the screen.</span>
00295 <span class="comment">                                 * If we are on the last line, and thus last</span>
00296 <span class="comment">                                 * pixel we reset our address counter.</span>
00297 <span class="comment">                                 */</span>
00298                                 <span class="keywordflow">if</span> (SCANY == (TOTALY -1)) {
00299                                         <span class="comment">/*</span>
00300 <span class="comment">                                         * Reset our draw address counter to 0.</span>
00301 <span class="comment">                                         */</span>
00302                                         address = 0;
00303                                 } <span class="keywordflow">else</span> {
00304                                         <span class="comment">/*</span>
00305 <span class="comment">                                         * We should not ever get inhere. To</span>
00306 <span class="comment">                                         * keep everything consequent however,</span>
00307 <span class="comment">                                         * we add a delay.</span>
00308 <span class="comment">                                         */</span>
00309                                         delay;
00310                                 }
00311                         } <span class="keywordflow">else</span> {
00312                                 <span class="comment">/*</span>
00313 <span class="comment">                                 * Increase the memory counter for each pixel</span>
00314 <span class="comment">                                 * drawn thus keeping the memory location in</span>
00315 <span class="comment">                                 * sync with the current pixel position.</span>
00316 <span class="comment">                                 */</span>
00317                                 address++;
00318                         }
00319                 }
00320         }
00321 } <span class="comment">/* --- display_main() --- */</span>
00322 
00323 
00324 
<a name="l00337"></a><a class="code" href="display_8hcc.html#a4">00337</a> <span class="keywordtype">void</span> <a class="code" href="display_8hcc.html#a4">reload_equalizer</a>(events_t *events, <span class="keywordtype">unsigned</span> 4 *equalizer_levels) {
00338         <span class="keywordtype">unsigned</span> 7 equalizer_band;
00339 
00340         events-&gt;locked_equalizer = TRUE;
00341         delay;
00342         <span class="keywordflow">do</span> {
00343                 events-&gt;equalizer_display[equalizer_band] = equalizer_table_inv[equalizer_levels[equalizer_band]];
00344                 equalizer_band++;
00345         } <span class="keywordflow">while</span> (equalizer_band);
00346         events-&gt;locked_equalizer = FALSE;
00347 } <span class="comment">/* --- reload_equalizer() --- */</span>
</pre></div><hr size="1"><address style="align: right;"><small>Generated on Mon Nov 29 12:04:47 2004 for Graphic Equalizer by&nbsp;
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