1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
<title>Graphic Equalizer: C:/Project Marcel & Oliver/Graphic_Equalizer/src/eventhandler.hcc Source File</title>
<link href="doxygen.css" rel="stylesheet" type="text/css">
</head><body>
<!-- Generated by Doxygen 1.3.9.1 -->
<div class="qindex"><a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="globals.html">Globals</a></div>
<div class="nav">
<a class="el" href="dir_000000.html">C:</a> / <a class="el" href="dir_000001.html">Project Marcel & Oliver</a> / <a class="el" href="dir_000002.html">Graphic_Equalizer</a> / <a class="el" href="dir_000004.html">src</a></div>
<h1>eventhandler.hcc</h1><a href="eventhandler_8hcc.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment">00001
00021 <span class="comment">/******** System Includes *************/</span>
00022 <span class="preprocessor">#include <stdlib.hch></span>
00023
00024 <span class="preprocessor">#include "pal_master.hch"</span>
00025
00026 <span class="comment">/******** Application Includes ********/</span>
00027 <span class="preprocessor">#include "<a class="code" href="configuration_8hch.html">configuration.hch</a>"</span>
00028 <span class="preprocessor">#include "<a class="code" href="audio_8hch.html">audio.hch</a>"</span>
00029 <span class="preprocessor">#include "<a class="code" href="mouse__shared_8hch.html">mouse_shared.hch</a>"</span>
00030 <span class="preprocessor">#include "<a class="code" href="eventhandler__shared_8hch.html">eventhandler_shared.hch</a>"</span>
00031 <span class="preprocessor">#include "<a class="code" href="eventhandler_8hch.html">eventhandler.hch</a>"</span>
00032 <span class="preprocessor">#include "<a class="code" href="events_8hch.html">events.hch</a>"</span>
00033 <span class="preprocessor">#include "<a class="code" href="display__shared_8hch.html">display_shared.hch</a>"</span>
00034 <span class="preprocessor">#include "<a class="code" href="display_8hch.html">display.hch</a>"</span>
00035
00036 <span class="preprocessor">#if HAVE_DEBUG</span>
00037 <span class="preprocessor"></span><span class="preprocessor"> #include "debug.hch"</span>
00038 <span class="preprocessor">#endif</span>
00039 <span class="preprocessor"></span>
00040
00041
00042 <span class="comment">/*</span>
00043 <span class="comment"> */</span>
00044 <span class="keyword">extern</span> chan <span class="keywordtype">unsigned</span> 1 maskupdate_notification;
00045
00046
00047
00048 <span class="keyword">static</span> rom <span class="keywordtype">unsigned</span> 3 equalizer_mode_table[5] = {EQUALIZERMODE_CONVEX_FULL, EQUALIZERMODE_CONVEX_HALF, EQUALIZERMODE_PRECISE, EQUALIZERMODE_CONCAVE_HALF, EQUALIZERMODE_CONCAVE_FULL};
00049
00050
00051
<a name="l00063"></a><a class="code" href="eventhandler_8hcc.html#a3">00063</a> <span class="keywordtype">void</span> <a class="code" href="eventhandler_8hcc.html#a3">eventhandler_main</a>(audiodata_t *audiodata, events_t *events, mousedata_t *mousedata) {
00064 mpram {
00065 ram <span class="keywordtype">unsigned</span> 4 write[768];
00066 rom <span class="keywordtype">unsigned</span> 4 read[768];
00067 } equalizer_levels with { block = <span class="stringliteral">"BlockRAM"</span>};
00068
00069 <span class="keywordtype">unsigned</span> 10 preset_offset;
00070 <span class="keywordtype">unsigned</span> 10 reference_point;
00071 <span class="keywordtype">unsigned</span> 5 volume_left;
00072 <span class="keywordtype">unsigned</span> 4 index_offset;
00073 <span class="keywordtype">unsigned</span> 1 newmaskupdate;
00074
00075 <span class="comment">/*</span>
00076 <span class="comment"> * Initialize our equalizer display pointers here, as they don't point</span>
00077 <span class="comment"> * anywhere otherwise.</span>
00078 <span class="comment"> */</span>
00079
00080 <span class="keywordflow">while</span> (TRUE) {
00081 maskupdate_notification ? newmaskupdate;
00082
00083 <span class="comment">/*</span>
00084 <span class="comment"> * First we determine what mousestate we currently have. Then</span>
00085 <span class="comment"> * we check where we are to decide what to do.</span>
00086 <span class="comment"> */</span>
00087 <span class="keywordflow">switch</span> (mousedata->state) {
00088 <span class="keywordflow">case</span> MOUSE_STATE_ON_PRESS:
00089 <span class="comment">/*</span>
00090 <span class="comment"> * If we are displaying the graphic visual,</span>
00091 <span class="comment"> * any press returns to the application.</span>
00092 <span class="comment"> */</span>
00093 <span class="keywordflow">if</span> (MODE_GRAPH == events->mode) {
00094 events->mode = MODE_SKIN;
00095 events->mask = 0;
00096 } <span class="keywordflow">else</span> {
00097 delay;
00098 }
00099
00100 <span class="comment">/*</span>
00101 <span class="comment"> */</span>
00102 <span class="keywordflow">if</span> (BUTTON_MODE == events->mask) {
00103 <span class="keywordflow">if</span> (MODE_GRAPH == events->mode) {
00104 events->mode = MODE_SKIN;
00105 } <span class="keywordflow">else</span> {
00106 events->mode = MODE_GRAPH;
00107 }
00108 } <span class="keywordflow">else</span> {
00109 delay;
00110 }
00111
00112 <span class="comment">/*</span>
00113 <span class="comment"> * If the current mask equals the help button</span>
00114 <span class="comment"> * we set display mode to help.</span>
00115 <span class="comment"> */</span>
00116 <span class="keywordflow">if</span> (BUTTON_HELP == events->mask) {
00117 <span class="comment">/*</span>
00118 <span class="comment"> * Change the mode to help if it's</span>
00119 <span class="comment"> * currently not set, otherwise go back</span>
00120 <span class="comment"> * to skin mode.</span>
00121 <span class="comment"> */</span>
00122 <span class="keywordflow">if</span> (MODE_HELP == events->mode) {
00123 events->mode = MODE_SKIN;
00124 } <span class="keywordflow">else</span> {
00125 events->mode = MODE_HELP;
00126 print_string(<span class="stringliteral">"going to help"</span>);print_eol();
00127 }
00128 } <span class="keywordflow">else</span> {
00129 delay;
00130 }
00131
00132 <span class="comment">/*</span>
00133 <span class="comment"> * The Preset buttons span from 1 to 6 so if</span>
00134 <span class="comment"> * the mask one of those, we'll change the</span>
00135 <span class="comment"> * pointer to point to the current preset.</span>
00136 <span class="comment"> */</span>
00137 <span class="keywordflow">if</span> ((BUTTON_PRESET_1 <= events->mask) && (events->mask <= BUTTON_PRESET_6)) {
00138 <span class="comment">/*</span>
00139 <span class="comment"> * The active preset is determined by</span>
00140 <span class="comment"> * the mask minus an offset. Hence</span>
00141 <span class="comment"> * ranging our active preset from 0 to</span>
00142 <span class="comment"> * 6.</span>
00143 <span class="comment"> */</span>
00144 events->active_preset = 0 @ (events->mask -BUTTON_PRESET_1);
00145 <span class="comment">/*</span>
00146 <span class="comment"> * Each equalizer is 128 bands wide,</span>
00147 <span class="comment"> * thus we need to add 128 * the preset</span>
00148 <span class="comment"> * for each different preset. This</span>
00149 <span class="comment"> * offset is calculated here.</span>
00150 <span class="comment"> */</span>
00151 preset_offset = events->active_preset << 7;
00152 <span class="comment">/*</span>
00153 <span class="comment"> * We set the pointer to the active</span>
00154 <span class="comment"> * part of the array by using the</span>
00155 <span class="comment"> * preset offset as our index. Hence</span>
00156 <span class="comment"> * depending on the selected preset</span>
00157 <span class="comment"> * we point to 0, 128, 256, 384, 512</span>
00158 <span class="comment"> * or 640.</span>
00159 <span class="comment"> */</span>
00160 audiodata->equalizer_levels_ptr = &equalizer_levels.read[preset_offset];
00161 <span class="comment">/*</span>
00162 <span class="comment"> * Finally update the equalizer bars</span>
00163 <span class="comment"> * that are drawn by the display.</span>
00164 <span class="comment"> */</span>
00165 <a class="code" href="display_8hcc.html#a4">reload_equalizer</a>(events, equalizer_levels.write, preset_offset);
00166 } <span class="keywordflow">else</span> {
00167 delay;
00168 }
00169
00170 <span class="keywordflow">if</span> ((BUTTON_CONVEX_FULL <= events->mask) && (events->mask <= BUTTON_CONCAVE_FULL)) {
00171 events->equalizer_mode = (events->mask -BUTTON_CONVEX_FULL) <- 3;
00172 } <span class="keywordflow">else</span> {
00173 delay;
00174 }
00175
00176 <span class="comment">/*</span>
00177 <span class="comment"> * If the demo button was pressed load the</span>
00178 <span class="comment"> * demo preset values into the presets.</span>
00179 <span class="comment"> */</span>
00180 <span class="keywordflow">if</span> (BUTTON_DEMO == events->mask) {
00181 <a class="code" href="events_8hcc.html#a2">load_preset</a>(ADDRESS_PRESET_DEMO_START, &equalizer_levels.write[0]);
00182 <a class="code" href="display_8hcc.html#a4">reload_equalizer</a>(events, equalizer_levels.write, preset_offset);
00183 }
00184
00185 <span class="comment">/*</span>
00186 <span class="comment"> * If the reset button was pressed load the</span>
00187 <span class="comment"> * reset values into the presets.</span>
00188 <span class="comment"> */</span>
00189 <span class="keywordflow">if</span> (BUTTON_RESET == events->mask) {
00190 <a class="code" href="events_8hcc.html#a2">load_preset</a>(ADDRESS_PRESET_RESET_START, &equalizer_levels.write[0]);
00191 <a class="code" href="display_8hcc.html#a4">reload_equalizer</a>(events, equalizer_levels.write, preset_offset);
00192 }
00193
00194 <span class="comment">/*</span>
00195 <span class="comment"> * If the current mask equals the log button,</span>
00196 <span class="comment"> * we flip the display_log bit.</span>
00197 <span class="comment"> */</span>
00198 <span class="keywordflow">if</span> (BUTTON_LOG == events->mask) {
00199 audiodata->display_log = !audiodata->display_log;
00200 } <span class="keywordflow">else</span> {
00201 delay;
00202 }
00203
00204 <span class="keywordflow">break</span>;
00205
00206 <span class="keywordflow">case</span> MOUSE_STATE_DOWN:
00207 <span class="comment">/*</span>
00208 <span class="comment"> * If we are in the volume area we update the</span>
00209 <span class="comment"> * volume level for both channels.</span>
00210 <span class="comment"> */</span>
00211 <span class="keywordflow">if</span> (AREA_VOLUME_YAXIS == events->mask) {
00212 <span class="comment">/*</span>
00213 <span class="comment"> * Copy the current Y cursor position</span>
00214 <span class="comment"> * to the events struct. This we then</span>
00215 <span class="comment"> * later use for drawing purposes.</span>
00216 <span class="comment"> */</span>
00217 events->volume_position = 0 @ mousedata->y;
00218 <span class="comment">/*</span>
00219 <span class="comment"> * Look the relative y-coordinate up in</span>
00220 <span class="comment"> * the volumecontrol lookup table. We</span>
00221 <span class="comment"> * make a local copy here because the</span>
00222 <span class="comment"> * RC200 call doesn't behave nicely</span>
00223 <span class="comment"> * when passing anything else.</span>
00224 <span class="comment"> */</span>
00225 volume_left = volumecontrol_table[((mousedata->y) -65) <- 6];
00226 <span class="comment">/*</span>
00227 <span class="comment"> * We feel that volume gets softer the</span>
00228 <span class="comment"> * closer it gets to the 0, and louder</span>
00229 <span class="comment"> * as it approaches 0x1f. The SetVolume</span>
00230 <span class="comment"> * RC200 call does this in an unnatural</span>
00231 <span class="comment"> * reverse way. Therefor we fix it.</span>
00232 <span class="comment"> */</span>
00233 RC200AudioOutSetVolume(!volume_left, 0x1f -volume_left, 0x1f -volume_left);
00234 } <span class="keywordflow">else</span> {
00235 delay;
00236 }
00237
00238 <span class="keywordflow">if</span> ((AREA_EQUALIZER_MIN <= events->mask) && (events->mask <= AREA_EQUALIZER_MAX)) {
00239
00240 events->locked_equalizer = TRUE;
00241 delay;
00242 reference_point = events->equalizer_display[(events->mask -5 -AREA_EQUALIZER_MIN) <- 7];
00243
00244 <span class="keywordflow">for</span> (index_offset = 9; index_offset != 0; index_offset--) {
00245 <span class="keywordtype">unsigned</span> 10 average_bar;
00246 <span class="keywordtype">unsigned</span> 7 equalizer_index;
00247 <span class="keywordtype">unsigned</span> 4 bar_index;
00248
00249 <span class="keywordflow">if</span> (index_offset == 5) {
00250 reference_point = events->equalizer_display[(events->mask +5 -AREA_EQUALIZER_MIN) <- 7];
00251 } <span class="keywordflow">else</span> {
00252 delay;
00253 }
00254
00255 <span class="keywordflow">if</span> (index_offset > 5) {
00256 bar_index = (index_offset -5);
00257 } <span class="keywordflow">else</span> {
00258 bar_index = (5 -index_offset);
00259 }
00260
00261 <span class="keywordflow">if</span> (reference_point > mousedata->y) {
00262 average_bar = mousedata->y -((reference_point -mousedata->y) >> (5 - bar_index));
00263 } <span class="keywordflow">else</span> {
00264 average_bar = mousedata->y +((mousedata->y -reference_point) >> (5 - bar_index));
00265 }
00266
00267 equalizer_index = ((events->mask +5 -(0 @ index_offset) -AREA_EQUALIZER_MIN) <- 7);
00268
00269 events->equalizer_display[equalizer_index] = average_bar;
00270 equalizer_levels.write[preset_offset +(0 @ equalizer_index)] = equalizer_table[average_bar -382];
00271 }
00272
00273 events->locked_equalizer = FALSE;
00274 } <span class="keywordflow">else</span> {
00275 delay;
00276 }
00277
00278 <span class="keywordflow">break</span>;
00279
00280 <span class="keywordflow">default</span>:
00281 <span class="keywordflow">break</span>;
00282 }
00283 }
00284 } <span class="comment">/* --- eventhandler_main() --- */</span>
00285
00286
00287
00288 <span class="comment">/*</span>
00289 <span class="comment"> * Volume Control lookuptable.</span>
00290 <span class="comment"> * TODO: This table is now hardcoded. To ensure full skinability this table</span>
00291 <span class="comment"> * should be dynamically loaded.</span>
00292 <span class="comment"> */</span>
00293 rom <span class="keywordtype">unsigned</span> 5 volumecontrol_table[46] = {31, 31, 30, 30, 29, 29, 28, 28, 27, 27, 26, 26, 25, 25, 24, 24, 23, 23, 22, 22, 21, 21, 20, 20, 19, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0};
</pre></div><hr size="1"><address style="align: right;"><small>Generated on Mon Nov 29 12:04:47 2004 for Graphic Equalizer by
<a href="http://www.doxygen.org/index.html">
<img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.3.9.1 </small></address>
</body>
</html>
|