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/*! \file eventhandler.hcc
*
* \section generic This modules coordinates all events. Thus for example
* when the mousehandler registers a 'click' we coordinate
* the actions that follow that click.
*
* \section project Project information.
* Project Graphic Equalizer\n
* \author O.M. Schinagl
* \date 20041110
* \version 0.1
*
* \section copyright Copyright
* Copyright ©2004 Koninklijke Philips Electronics N.V. All rights reserved
*
* \section history Change history
* 20041110: O.M. Schinagl\n Initial version
*
********************************************************************/
/******** System Includes *************/
#include <stdlib.hch>
#include "pal_master.hch"
/******** Application Includes ********/
#include "configuration.hch"
#include "mouse_shared.hch"
#include "display_shared.hch"
#include "eventhandler_shared.hch"
#include "eventhandler.hch"
#if HAVE_DEBUG
#include "debug.hch"
#endif
extern chan unsigned 1 maskupdate_notification;
/*! \fn void eventhandler_main(events_t *events, mousedata_t *mousedata);
* \brief
*
* \param events_t *events pointer to struct with all events.
* \param mousedata_t *mousedata pointer to struct with mouse data.
*
* \return Never Returns.
* \retval void
*/
macro proc eventhandler_main(events, mousedata) {
unsigned 5 volume_left;
unsigned 1 newmaskupdate;
for (;;) {
maskupdate_notification ? newmaskupdate;
/*
* First we determine what mousestate we currently have. Then
* we check where we are to decide what to do.
*/
switch (mousedata.state) {
case MOUSE_STATE_ON_PRESS:
/*
* If the current mask equals the help button
* we flip the help bit.
*/
if (BUTTON_HELP == events.mask) {
events.help = !events.help;
} else {
delay;
}
break;
case MOUSE_STATE_DOWN:
/*
* If we are in the volume area we update the
* volume level for both channels.
*/
if (AREA_VOLUME_YAXIS == events.mask) {
/*
* Copy the current Y cursor position
* to the events struct. This we then
* later use for drawing purposes.
*/
events.volume_position = 0 @ mousedata.y;
/*
* Look the relative y-coordinate up in
* the volumecontrol lookup table.
*/
volume_left = volumecontrol_table[((mousedata.y) -65) <- 6];
/*
* We feel that volume gets softer the
* closer it gets to the 0, and louder
* as it approaches 0x1f. The SetVolume
* RC200 call does this in an unnatural
* reverse way. Therefor we reverse it.
*/
RC200AudioOutSetVolume(!volume_left, 0x1f -volume_left, 0x1f -volume_left);
} else {
delay;
}
if ((AREA_EQUALIZER_MIN <= events.mask) && (events.mask <= AREA_EQUALIZER_MAX)) {
delay;
} else {
delay;
}
break;
}
}
} /* --- eventhandler_main() --- */
/*
* Volume Control lookuptable.
* TODO: This table is now hardcoded. To ensure full skinability this table
* should be dynamically loaded.
*/
rom unsigned 5 volumecontrol_table[46] = {31, 30, 29, 28, 27, 26, 25, 24, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 12, 11, 11, 10, 10, 9, 9, 8, 8, 7, 7, 6, 6, 5, 5, 4, 4, 3, 3, 2, 2, 1, 1, 0, 0, 0};
/*
* Equalizer lookuptabe.
* TODO: This table is now hardcoded. To ensure full skinability this table
* should be dynamically loaded.
*/
rom unsigned 4 equalizer_table[66] = {15, 15, 15, 15, 15, 14, 14, 14, 14, 13, 13, 13, 13, 12, 12, 12, 12, 11, 11, 11, 11, 10, 10, 10, 10, 9, 9, 9, 9, 8, 8, 8, 8, 7, 7, 7, 7, 6, 6, 6, 6, 5, 5, 5, 5, 4, 4, 4, 4, 3, 3, 3, 3, 2, 2, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0};
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