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<title>Graphic Equalizer 2: C:/Project  Marcel &amp; Oliver/Graphic_Equalizer/include/eventhandler.hch Source File</title>
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<h1>eventhandler.hch</h1><a href="eventhandler_8hch.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment">00001 
00019 <span class="preprocessor">#ifndef _EVENTHANDLER_HCH</span>
<a name="l00020"></a><a class="code" href="eventhandler_8hch.html#a0">00020</a> <span class="preprocessor"></span><span class="preprocessor">#define _EVENTHANDLER_HCH 1</span>
00021 <span class="preprocessor"></span>
00022 
00023 
<a name="l00024"></a><a class="code" href="eventhandler_8hch.html#a1">00024</a> <span class="preprocessor">#define LOAD_PRESET_RESET       0x000</span>
<a name="l00025"></a><a class="code" href="eventhandler_8hch.html#a2">00025</a> <span class="preprocessor"></span><span class="preprocessor">#define LOAD_PRESET_DEMO        0x180</span>
00026 <span class="preprocessor"></span>
00027 
00028 
00029 <span class="comment">/*</span>
00030 <span class="comment"> * This is the main eventhandler loop. We require pointers to the event struct</span>
00031 <span class="comment"> * to store actions to be performed and a mousedata pointer so that we know on</span>
00032 <span class="comment"> * what mousestate to respond. We never returns!</span>
00033 <span class="comment"> */</span>
00034 <span class="keywordtype">void</span> <a class="code" href="eventhandler_8hcc.html#a2">eventhandler_main</a>(<a class="code" href="structaudiodata__t.html">audiodata_t</a> *audiodata, <a class="code" href="structevents__t.html">events_t</a> *events, <a class="code" href="structmousedata__t.html">mousedata_t</a> *mousedata);
00035 
00036 <span class="preprocessor">#else</span>
00037 <span class="preprocessor"></span><span class="preprocessor">#error "ERROR file eventhandler.hch multiple times included"</span>
00038 <span class="preprocessor"></span><span class="preprocessor">#endif </span><span class="comment">/* --- _EVENTHANDLER_HCH --- */</span>
00039 
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