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author | Wilrik de Loose <wilrik@wilrik.nl> | 2008-01-08 14:18:00 (GMT) |
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committer | Wilrik de Loose <wilrik@wilrik.nl> | 2008-01-08 14:18:00 (GMT) |
commit | ca385d1f354c71b767fb569860ceac58b90861b4 (patch) | |
tree | 701b1f192bc1a9faa4031bda84bacd6e406a1184 | |
parent | 0ce08ace350d6cc856304a428896c4477876159c (diff) | |
download | 2iv35-ca385d1f354c71b767fb569860ceac58b90861b4.zip 2iv35-ca385d1f354c71b767fb569860ceac58b90861b4.tar.gz 2iv35-ca385d1f354c71b767fb569860ceac58b90861b4.tar.bz2 |
-rw-r--r-- | Smoke/Week 2.suo | bin | 64512 -> 64512 bytes | |||
-rw-r--r-- | Smoke/gui_requirements.txt | 42 | ||||
-rw-r--r-- | Smoke/renderer_gl.c | 66 |
3 files changed, 75 insertions, 33 deletions
diff --git a/Smoke/Week 2.suo b/Smoke/Week 2.suo Binary files differindex 93aecb8..613c8ba 100644 --- a/Smoke/Week 2.suo +++ b/Smoke/Week 2.suo diff --git a/Smoke/gui_requirements.txt b/Smoke/gui_requirements.txt new file mode 100644 index 0000000..83adcf5 --- /dev/null +++ b/Smoke/gui_requirements.txt @@ -0,0 +1,42 @@ +COLOR MAPPING
+
++ choose between colormaps
++ select number of colors
++ clamping
+- color legend bug (scaling, clamping, negative values)
+- saturation and hue
+- scaling
+
+GLYPHS
+
++ choose scalar field
++ choose vector field
+- grid resolution (var_dim)
+- choose different glyph
+
+DIVERGENCE
+
++ visualize velocity divergence
++ visualize force divergence
+- negative color values
+
+ISOLINES
+
++ render isoline
+- select isoline colormap
+- alter number of isolines
+- alter min and max threshold
+
+HEIGHT PLOTS
+
++ mouse rotation
++ mouse translation
++ mouse zoom
+- select different scalar field for height
+
+STREAM TUBES
+
+- placement of seedpoints
+- trace streamlines
+- draw tube geometry around streamline
+- ...
\ No newline at end of file diff --git a/Smoke/renderer_gl.c b/Smoke/renderer_gl.c index 1e2e27c..84f15d6 100644 --- a/Smoke/renderer_gl.c +++ b/Smoke/renderer_gl.c @@ -375,7 +375,7 @@ static void render_glyph(GLUquadricObj *qobj, float x_value, float y_value, floa x0 = wn + (fftw_real)i * wn; y0 = hn + (fftw_real)j * hn; - z0 = 100.0f; + z0 = 16.0f; x1 = x0 + (vec_scale * x_value)/4; y1 = y0 + (vec_scale * y_value)/4; @@ -606,115 +606,115 @@ static void render_isolines(void) { case 1: x0 = 0; - y0 = percentage(v3, v0, threshold, 0) * hn; - x1 = percentage(v1, v0, threshold, 0) * wn; + y0 = percentage(v3, v0, threshold) * hn; + x1 = percentage(v1, v0, threshold) * wn; y1 = hn; break; case 2: - x0 = percentage(v1, v0, threshold, 0) * wn; + x0 = percentage(v1, v0, threshold) * wn; y0 = hn; x1 = wn; - y1 = percentage(v2, v1, threshold, 0) * hn; + y1 = percentage(v2, v1, threshold) * hn; break; case 3: x0 = 0; - y0 = percentage(v3, v0, threshold, 0) * hn; + y0 = percentage(v3, v0, threshold) * hn; x1 = wn; - y1 = percentage(v2, v1, threshold, 0) * hn; + y1 = percentage(v2, v1, threshold) * hn; break; case 4: - x0 = percentage(v3, v2, threshold, 0) * wn; + x0 = percentage(v3, v2, threshold) * wn; y0 = 0; x1 = wn; - y1 = percentage(v2, v1, threshold, 0) * hn; + y1 = percentage(v2, v1, threshold) * hn; break; case 5: x0 = 0; - y0 = percentage(v3, v0, threshold, 0) * hn; - x1 = percentage(v1, v0, threshold, 0) * wn; + y0 = percentage(v3, v0, threshold) * hn; + x1 = percentage(v1, v0, threshold) * wn; y1 = hn; glVertex3i(x_offset + x0, y_offset + y0, 5.0f); glVertex3i(x_offset + x1, y_offset + y1, 5.0f); - x0 = percentage(v3, v2, threshold, 0) * wn; + x0 = percentage(v3, v2, threshold) * wn; y0 = 0; x1 = wn; - y1 = percentage(v2, v1, threshold, 0) * hn; + y1 = percentage(v2, v1, threshold) * hn; break; case 6: - x0 = percentage(v3, v2, threshold, 0) * wn; + x0 = percentage(v3, v2, threshold) * wn; y0 = 0; - x1 = percentage(v1, v0, threshold, 0) * wn; + x1 = percentage(v1, v0, threshold) * wn; y1 = hn; break; case 7: - x0 = percentage(v3, v2, threshold, 0) * wn; + x0 = percentage(v3, v2, threshold) * wn; y0 = 0; x1 = 0; - y1 = percentage(v3, v0, threshold, 0) * hn; + y1 = percentage(v3, v0, threshold) * hn; break; case 8: - x0 = percentage(v3, v2, threshold, 0) * wn; + x0 = percentage(v3, v2, threshold) * wn; y0 = 0; x1 = 0; - y1 = percentage(v3, v0, threshold, 0) * hn; + y1 = percentage(v3, v0, threshold) * hn; break; case 9: - x0 = percentage(v3, v2, threshold, 0) * wn; + x0 = percentage(v3, v2, threshold) * wn; y0 = 0; - x1 = percentage(v1, v0, threshold, 0) * wn; + x1 = percentage(v1, v0, threshold) * wn; y1 = hn; break; case 10: x0 = 0; - y0 = percentage(v3, v0, threshold, 0) * hn; - x1 = percentage(v1, v0, threshold, 0) * wn; + y0 = percentage(v3, v0, threshold) * hn; + x1 = percentage(v1, v0, threshold) * wn; y1 = hn; glVertex3i(x_offset + x0, y_offset + y0, 5.0f); glVertex3i(x_offset + x1, y_offset + y1, 5.0f); - x0 = percentage(v3, v2, threshold, 0) * wn; + x0 = percentage(v3, v2, threshold) * wn; y0 = 0; x1 = wn; - y1 = percentage(v2, v1, threshold, 0) * hn; + y1 = percentage(v2, v1, threshold) * hn; break; case 11: - x0 = percentage(v3, v2, threshold, 0) * wn; + x0 = percentage(v3, v2, threshold) * wn; y0 = 0; x1 = wn; - y1 = percentage(v2, v1, threshold, 0) * hn; + y1 = percentage(v2, v1, threshold) * hn; break; case 12: x0 = 0; - y0 = percentage(v3, v0, threshold, 0) * hn; + y0 = percentage(v3, v0, threshold) * hn; x1 = wn; - y1 = percentage(v2, v1, threshold, 0) * hn; + y1 = percentage(v2, v1, threshold) * hn; break; case 13: - x0 = percentage(v1, v0, threshold, 0) * wn; + x0 = percentage(v1, v0, threshold) * wn; y0 = hn; x1 = wn; - y1 = percentage(v2, v1, threshold, 0) * hn; + y1 = percentage(v2, v1, threshold) * hn; break; case 14: x0 = 0; - y0 = percentage(v3, v0, threshold, 0) * hn; - x1 = percentage(v1, v0, threshold, 0) * wn; + y0 = percentage(v3, v0, threshold) * hn; + x1 = percentage(v1, v0, threshold) * wn; y1 = hn; break; |