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authorWilrik de Loose <wilrik@wilrik.nl>2008-02-28 20:25:19 (GMT)
committerWilrik de Loose <wilrik@wilrik.nl>2008-02-28 20:25:19 (GMT)
commit86d9800f776145a69b8b2e4d342a0781a1de41db (patch)
tree759ef6b9fdc2ef044083583c32dba71f3648b405
parent1164dd3df8689f8d55870cca75d36c5120fb48c6 (diff)
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Proposal update
-rw-r--r--2iv55-proposal.tex26
-rw-r--r--proposal/2ID55-Proposal.aux2
-rw-r--r--proposal/2ID55-Proposal.log229
-rw-r--r--proposal/2ID55-Proposal.pdfbin0 -> 30937 bytes
-rw-r--r--proposal/2ID55-Proposal.tex20
-rw-r--r--proposal/content.aux24
-rw-r--r--proposal/content.tex42
7 files changed, 317 insertions, 26 deletions
diff --git a/2iv55-proposal.tex b/2iv55-proposal.tex
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--- a/2iv55-proposal.tex
+++ /dev/null
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-\documentclass[12pt,a4paper]{article}
-\usepackage{graphicx}
-\usepackage{amsmath}
-\usepackage{amsfonts} \usepackage{color}
-
-\begin{document}
-
- % Title page
- \title{Interactive Virtual Envoirments (2iv55)\\"3D Match-a-block"}
- \author{Dennis Peeten (0571361)\\Oliver Schinagl (0580852)\\Maik Teurlings (0591600)\\Wilrik De Loose (0601583)}
- \maketitle
-
-%no paragraph indentation
-\parindent=0in
-
-\section{Introduction}
-
-For the master course Interactive Virtual Enviroments (2iv55), group 7 chose to create a game called "3D Match-a-block. This page will contain the problem description, how this will be approached and evaluated.
-\\
- \subsection{Problem Description}
-Haai \\
-
-\subsection{Approach and Evaluation}
-Baay \\
-
-\end{document}
diff --git a/proposal/2ID55-Proposal.aux b/proposal/2ID55-Proposal.aux
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diff --git a/proposal/2ID55-Proposal.log b/proposal/2ID55-Proposal.log
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diff --git a/proposal/2ID55-Proposal.pdf b/proposal/2ID55-Proposal.pdf
new file mode 100644
index 0000000..030d545
--- /dev/null
+++ b/proposal/2ID55-Proposal.pdf
Binary files differ
diff --git a/proposal/2ID55-Proposal.tex b/proposal/2ID55-Proposal.tex
new file mode 100644
index 0000000..136231f
--- /dev/null
+++ b/proposal/2ID55-Proposal.tex
@@ -0,0 +1,20 @@
+\documentclass[12pt,a4paper]{article}
+\usepackage{graphicx}
+\usepackage{amsmath}
+\usepackage{amsfonts}
+\usepackage{moreverb}
+\usepackage{color}
+
+\begin{document}
+
+ % Title page
+ \title{Interactive Virtual Environments (2ID55)\\"MatchBlox"}
+ \author{Dennis Peeten (0571361)\\Maik Teurlings (0591600)\\Oliver Schinagl (0580852)\\Wilrik De Loose (0601583)}
+ \maketitle
+
+%no paragraph indentation
+\parindent=0in
+
+\include{content}
+
+\end{document}
diff --git a/proposal/content.aux b/proposal/content.aux
new file mode 100644
index 0000000..4cc838c
--- /dev/null
+++ b/proposal/content.aux
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+\relax
+\@writefile{toc}{\contentsline {section}{\numberline {1}Introduction}{2}}
+\@writefile{toc}{\contentsline {subsection}{\numberline {1.1}Problem}{2}}
+\@writefile{toc}{\contentsline {subsection}{\numberline {1.2}Approach}{2}}
+\@writefile{toc}{\contentsline {subsection}{\numberline {1.3}Evaluation}{2}}
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diff --git a/proposal/content.tex b/proposal/content.tex
new file mode 100644
index 0000000..160d753
--- /dev/null
+++ b/proposal/content.tex
@@ -0,0 +1,42 @@
+\section{Introduction}
+
+For the master course Interactive Virtual Environments (2ID55), group 1 chose to create an experiment using the Nintendo Wii remote. This short proposal will give
+an overview of the project and its organization.
+
+% \subsection{Group members}
+
+% Group 1 consists of four CSE students:
+
+% \begin{itemize}
+% \item Dennis Peeten (0571361)
+% \item Maik Teurlings (0591600)
+% \item Oliver Schinagl (0580852)
+% \item Wilrik De Loose (0601583)
+% \end{itemize}
+
+\subsection{Problem}
+
+The sense of depth when using an input device with 3D mouse functionality like the Wii remote, feels sometimes awkward and unnatural. To overcome this handicap,
+group 1 defined an experiment. The results should give an insight in the usability of such an 3D input device.
+
+\subsection{Approach}
+
+The users participating in the experiment will do a number of simple tests. The goal is to put a set of 10 basic shapes as quickly as possible in the corresponding
+holes. A Wii remote is used to locate a block above a hole and then put it into the box. \\
+
+For this experiment, a second Wii remote is going to keep track of the user's eyes. This makes it possible to track the head movement and thus create the illusion
+of a virtual 3D environment. \\
+
+A number of factors will play a role in the experiment:
+
+\begin{itemize}
+ \item Head tracking (with/without)
+ \item Stereo glasses red/blue (with/without)
+ \item Depth of the field
+ \item Shadow projection
+\end{itemize}
+
+\subsection{Evaluation}
+
+Each user will do the test a number of times. Each test can vary in the given factors. When all of the data is gathered, one may be able to see a relation between
+3D navigation with and without head tracking, stereo vision and with different application settings.