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path: root/MatchBloxEngine/MatchBloxEngine/C_MatchBloxEngine.cpp
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#include "C_MatchBloxEngine.h"

C_MatchBloxEngine::C_MatchBloxEngine(char *f_strModelPath, char *f_strLogFile)
{
}

C_MatchBloxEngine::~C_MatchBloxEngine()
{
}

GameResult C_MatchBloxEngine::GameStep(msgQueue &f_Queue)
{
}

void C_MatchBloxEngine::Draw(unsigned int f_uiElapsedTime)
{
}

bool C_MatchBloxEngine::NewGame(int f_iUserID, int f_iGameId)
{
  return false;
}

bool C_MatchBloxEngine::StartGame()
{
  return false;
}

bool C_MatchBloxEngine::Pause()
{
  return false;
}

bool C_MatchBloxEngine::Resume()
{
  return false;
}

bool C_MatchBloxEngine::Abort()
{
  return false;
}