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path: root/db_demo/sql/data/cr_data_gametype.sql
blob: 94b227aa15d0eb869303622dbd657e0ada15f44b (plain)
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-- no headtracking / no stereo / no shadow
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (8,  100, 'f', 'f', 'f');
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (16, 101, 'f', 'f', 'f');
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (24, 102, 'f', 'f', 'f');

-- with headtracking / no stereo / no shadow
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (9,  100, 't', 'f', 'f');
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (17, 101, 't', 'f', 'f');
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (25, 102, 't', 'f', 'f');

-- no headtracking / with stereo / no shadow
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (10, 100, 'f', 't', 'f');
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (18, 101, 'f', 't', 'f');
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (26, 102, 'f', 't', 'f');

-- with headtracking / with stereo / no shadow
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (11, 100, 't', 't', 'f');
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (19, 101, 't', 't', 'f');
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (27, 102, 't', 't', 'f');

-- no headtracking / no stereo / with shadow
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (12, 100, 'f', 'f', 't');
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (20, 101, 'f', 'f', 't');
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (28, 102, 'f', 'f', 't');

-- with headtracking / no stereo / with shadow
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (13, 100, 't', 'f', 't');
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (21, 101, 't', 'f', 't');
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (29, 102, 't', 'f', 't');

-- no headtracking / with stereo / with shadow
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (14, 100, 'f', 't', 't');
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (22, 101, 'f', 't', 't');
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (30, 102, 'f', 't', 't');

-- with headtracking / with stereo / with shadow
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (15, 100, 't', 't', 't');
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (23, 101, 't', 't', 't');
INSERT INTO const_gametype (key, boxsizeid, headtracking, stereo, shadow) VALUES (31, 102, 't', 't', 't');