blob: 82fabc7fb0de33d8a4d93f3ec75aad3d48323eba (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
|
\section{Introduction}
For the master course Interactive Virtual Environments (2IV55), group 7 chose to create an experiment using the Nintendo Wii remote. This short proposal will give
an overview of the project and its organization.
% \subsection{Group members}
% Group 7 consists of four CSE students:
% \begin{itemize}
% \item Dennis Peeten (0571361)
% \item Maik Teurlings (0591600)
% \item Oliver Schinagl (0580852)
% \item Wilrik De Loose (0601583)
% \end{itemize}
\subsection{Problem}
The sense of depth when using an input device with 3D mouse functionality like the Wii remote, feels sometimes awkward and unnatural. To overcome this handicap,
group 7 defined an experiment. The results should give an insight in the usability of such an 3D input device.
\subsection{Approach}
The users participating in the experiment will do a number of simple tests. The goal is to put a set of 10 basic shapes as quickly as possible in the corresponding
holes. A Wii remote is used to locate a block above a hole and then put it into the box. \\
For this experiment, a second Wii remote is going to keep track of the user's eyes. This makes it possible to track the head movement and thus create the illusion
of a virtual 3D environment. \\
A number of factors will play a role in the experiment:
\begin{itemize}
\item Head tracking (with/without)
\item Stereo glasses red/blue (with/without)
\item Depth of the field
\item Shadow projection
\end{itemize}
\subsection{Evaluation}
Each user will do the test a number of times. Each test can vary in the given factors. When all of the data is gathered, one may be able to see a relation between
3D navigation with and without head tracking, stereo vision and with different application settings.
|